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Searched refs:multiviewInfo (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineNoPositionTests.cpp519 de::MovePtr<VkRenderPassMultiviewCreateInfo> multiviewInfo; in iterate() local
531 multiviewInfo = de::MovePtr<VkRenderPassMultiviewCreateInfo>(new VkRenderPassMultiviewCreateInfo in iterate()
548 ? multiviewInfo.get() in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineNoPositionTests.cpp499 de::MovePtr<VkRenderPassMultiviewCreateInfo> multiviewInfo; in iterate() local
511 multiviewInfo = de::MovePtr<VkRenderPassMultiviewCreateInfo>(new VkRenderPassMultiviewCreateInfo in iterate()
527 multiviewInfo.get(), // const void* pNext; in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_cache_utils.cpp679 const VkRenderPassMultiviewCreateInfo &multiviewInfo, in CreateRenderPass2()
765 multiviewInfo.pViewMasks[subpass], &subpassDescriptions[subpass]); in CreateRenderPass2()
809 createInfo2.correlatedViewMaskCount = multiviewInfo.correlationMaskCount; in CreateRenderPass2()
810 createInfo2.pCorrelatedViewMasks = multiviewInfo.pCorrelationMasks; in CreateRenderPass2()
1230 VkRenderPassMultiviewCreateInfo multiviewInfo = {}; in InitializeRenderPassFromDesc() local
1231 multiviewInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO; in InitializeRenderPassFromDesc()
1232 multiviewInfo.subpassCount = createInfo.subpassCount; in InitializeRenderPassFromDesc()
1233 multiviewInfo.pViewMasks = viewMasks.data(); in InitializeRenderPassFromDesc()
1242 multiviewInfo.correlationMaskCount = 1; in InitializeRenderPassFromDesc()
1243 multiviewInfo in InitializeRenderPassFromDesc()
676 CreateRenderPass2(Context *context, const VkRenderPassCreateInfo &createInfo, const VkSubpassDescriptionDepthStencilResolve &depthStencilResolve, const VkRenderPassMultiviewCreateInfo &multiviewInfo, bool unresolveDepth, bool unresolveStencil, bool isRenderToTexture, uint8_t renderToTextureSamples, RenderPass *renderPass) CreateRenderPass2() argument
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