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Searched refs:multi_draw_elements_async (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dglthread_draw.c949 multi_draw_elements_async(struct gl_context *ctx, GLenum mode, in multi_draw_elements_async() function
1016 if (multi_draw_elements_async(ctx, mode, count, type, indices, in _mesa_marshal_MultiDrawElementsBaseVertex()
1050 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1075 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1091 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1103 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()
1128 multi_draw_elements_async(ctx, mode, count, type, indices, draw_count, in _mesa_marshal_MultiDrawElementsBaseVertex()

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