Searched refs:mouse_pos (Results 1 - 8 of 8) sorted by relevance
/third_party/mesa3d/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 39 const ImVec2 mouse_pos = ImGui::GetMousePos(); in DrawAllocation() local 64 hovered = _Hovered(mouse_pos, window_hovered, alloc_tl, alloc_br); in DrawAllocation() 77 hovered = _Hovered(mouse_pos, window_hovered, const_tl, const_br); in DrawAllocation()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_tables.cpp | 2847 ImVec2 mouse_pos = ImGui::GetMousePos(); 2849 if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
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H A D | imgui_widgets.cpp | 7625 void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos) 7636 const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1; 7653 if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2))
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H A D | imgui.h | 904 IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available
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H A D | imgui_internal.h | 2631 IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos);
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H A D | imgui.cpp | 4807 bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) in IsMousePosValid() argument 4813 ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; in IsMousePosValid()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 655 IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); //
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H A D | imgui.cpp | 4153 bool ImGui::IsMousePosValid(const ImVec2* mouse_pos) in IsMousePosValid() argument 4159 ImVec2 p = mouse_pos ? *mouse_pos : GImGui->IO.MousePos; in IsMousePosValid()
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