H A D | TextureStorage11.cpp | 36 : baseLevel(0), mipLevels(0), swizzle(false), dropStencil(false) in SamplerKey() 40 int mipLevels, in SamplerKey() 43 : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle), dropStencil(dropStencil) in SamplerKey() 48 return std::tie(baseLevel, mipLevels, swizzle, dropStencil) < in operator <() 49 std::tie(rhs.baseLevel, rhs.mipLevels, rhs.swizzle, rhs.dropStencil); in operator <() 229 unsigned int mipLevels = in getSRVForSampler() local 232 // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, in getSRVForSampler() 234 mipLevels = std::min(mipLevels, mMipLevel in getSRVForSampler() 39 SamplerKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil) SamplerKey() argument 370 unsigned int mipLevels = maxLevel - baseLevel + 1; getSRVLevels() local 1256 ensureTextureExists(const gl::Context *context, int mipLevels) ensureTextureExists() argument 1450 createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument 1745 createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument 2047 createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument 2394 ensureTextureExists(const gl::Context *context, int mipLevels) ensureTextureExists() argument 2612 createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument 2972 createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument 3365 createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument 3713 ensureTextureExists(const gl::Context *context, int mipLevels) ensureTextureExists() argument 3827 createSRVForSampler(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument 3930 ensureTextureExists(const gl::Context *context, int mipLevels) ensureTextureExists() argument 4090 createSRVForSampler( const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) createSRVForSampler() argument [all...] |