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Searched refs:mincol (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlower_blend_equation_advanced.cpp222 ir_variable *mincol = f->make_temp(glsl_type::float_type, "__blend_mincol"); in set_lum() local
226 f->emit(assign(mincol, minv3(color))); in set_lum()
229 f->emit(if_tree(less(mincol, imm1(0)), in set_lum()
231 sub(llum, mincol)))), in set_lum()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.hpp90 Float4 computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne);
H A DPixelRoutine.cpp2080 Float4 PixelRoutine::computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne) in computeLum() argument
2084 As<Int4>(lum + ((color - lum) * lum) / (lum - mincol))) | in computeLum()
2104 Float4 mincol = minRGB(color); in setLum() local
2107 Int4 negative = CmpLT(mincol, Float4(0.0f)); in setLum()
2110 x = computeLum(color.x, lum, mincol, maxcol, negative, aboveOne); in setLum()
2111 y = computeLum(color.y, lum, mincol, maxcol, negative, aboveOne); in setLum()
2112 z = computeLum(color.z, lum, mincol, maxcol, negative, aboveOne); in setLum()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineBlendOperationAdvancedTests.cpp465 float mincol = minv3(color); in clipColor() local
468 if (mincol < 0.0) in clipColor()
470 color = lum + ((color - lum) * lum) / (lum - mincol); in clipColor()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineBlendOperationAdvancedTests.cpp469 float mincol = minv3(color); in clipColor() local
472 if (mincol < 0.0) in clipColor()
474 color = lum + ((color - lum) * lum) / (lum - mincol); in clipColor()

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