Searched refs:min_threads (Results 1 - 4 of 4) sorted by relevance
/third_party/benchmark/src/ |
H A D | benchmark_register.cc | 445 Benchmark* Benchmark::ThreadRange(int min_threads, int max_threads) { in ThreadRange() argument 446 BM_CHECK_GT(min_threads, 0); in ThreadRange() 447 BM_CHECK_GE(max_threads, min_threads); in ThreadRange() 449 AddRange(&thread_counts_, min_threads, max_threads, 2); in ThreadRange() 453 Benchmark* Benchmark::DenseThreadRange(int min_threads, int max_threads, in DenseThreadRange() argument 455 BM_CHECK_GT(min_threads, 0); in DenseThreadRange() 456 BM_CHECK_GE(max_threads, min_threads); in DenseThreadRange() 459 for (auto i = min_threads; i < max_threads; i += stride) { in DenseThreadRange()
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/third_party/benchmark/include/benchmark/ |
H A D | benchmark.h | 1254 // Pick a set of values T from [min_threads,max_threads]. 1255 // min_threads and max_threads are always included in T. Run this 1266 Benchmark* ThreadRange(int min_threads, int max_threads); 1269 // min_threads and max_threads are always included in the range. 1272 Benchmark* DenseThreadRange(int min_threads, int max_threads, int stride = 1);
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/third_party/mesa3d/src/broadcom/compiler/ |
H A D | vir.c | 1701 uint32_t min_threads; member 1814 strategies[strat].min_threads, in v3d_compile() 1837 strategies[strat].min_threads == 4) { in v3d_compile()
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H A D | nir_to_vir.c | 4639 int min_threads = (c->devinfo->ver >= 41) ? 2 : 1; in v3d_nir_to_vir() local 4648 if (c->threads == min_threads && in v3d_nir_to_vir() 4665 if (c->threads <= MAX2(c->min_threads_for_reg_alloc, min_threads)) { in v3d_nir_to_vir()
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