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Searched refs:min_threads (Results 1 - 4 of 4) sorted by relevance

/third_party/benchmark/src/
H A Dbenchmark_register.cc445 Benchmark* Benchmark::ThreadRange(int min_threads, int max_threads) { in ThreadRange() argument
446 BM_CHECK_GT(min_threads, 0); in ThreadRange()
447 BM_CHECK_GE(max_threads, min_threads); in ThreadRange()
449 AddRange(&thread_counts_, min_threads, max_threads, 2); in ThreadRange()
453 Benchmark* Benchmark::DenseThreadRange(int min_threads, int max_threads, in DenseThreadRange() argument
455 BM_CHECK_GT(min_threads, 0); in DenseThreadRange()
456 BM_CHECK_GE(max_threads, min_threads); in DenseThreadRange()
459 for (auto i = min_threads; i < max_threads; i += stride) { in DenseThreadRange()
/third_party/benchmark/include/benchmark/
H A Dbenchmark.h1254 // Pick a set of values T from [min_threads,max_threads].
1255 // min_threads and max_threads are always included in T. Run this
1266 Benchmark* ThreadRange(int min_threads, int max_threads);
1269 // min_threads and max_threads are always included in the range.
1272 Benchmark* DenseThreadRange(int min_threads, int max_threads, int stride = 1);
/third_party/mesa3d/src/broadcom/compiler/
H A Dvir.c1701 uint32_t min_threads; member
1814 strategies[strat].min_threads, in v3d_compile()
1837 strategies[strat].min_threads == 4) { in v3d_compile()
H A Dnir_to_vir.c4639 int min_threads = (c->devinfo->ver >= 41) ? 2 : 1; in v3d_nir_to_vir() local
4648 if (c->threads == min_threads && in v3d_nir_to_vir()
4665 if (c->threads <= MAX2(c->min_threads_for_reg_alloc, min_threads)) { in v3d_nir_to_vir()

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