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Help
Searched
refs:min_location
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vixl/src/aarch32/
H
A
D
location-aarch32.cc
116
int32_t
min_location
= 0;
in GetMinLocation()
local
120
if (reference.GetMinLocation() >
min_location
)
in GetMinLocation()
121
min_location
= reference.GetMinLocation();
in GetMinLocation()
123
return
min_location
;
in GetMinLocation()
/third_party/vixl/test/
H
A
D
test-pool-manager.cc
212
int32_t
min_location
= 0;
variable
218
if (ref->GetMinLocation() >
min_location
)
219
min_location
= ref->GetMinLocation();
221
return
min_location
;
552
4 /*
min_location
*/,
in TEST()
565
0 /*
min_location
*/,
in TEST()
579
0 /*
min_location
*/,
in TEST()
601
int
min_location
= 4; // We emit the pool at location 2, so need padding.
in TEST()
local
606
min_location
,
in TEST()
618
VIXL_ASSERT(new_pc ==
min_location
in TEST()
631
int
min_location
= 0; // Do not restrict this for this test.
TEST()
local
663
int32_t
min_location
= pc;
AddNBranches()
local
[all...]
/third_party/vixl/src/
H
A
D
pool-manager-impl.h
450
T
min_location
;
in Bind()
local
453
min_location
= object->GetMinLocation();
in Bind()
456
min_location
= existing_object->min_location_;
in Bind()
463
while (location <
min_location
) {
in Bind()
Completed in 3 milliseconds