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Searched refs:minPrecision (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderInvarianceTests.cpp594 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in createShaderInvarianceTests() local
595 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in createShaderInvarianceTests()
596 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests()
597 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderInvarianceTests.cpp630 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in init() local
631 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in init()
632 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in init()
633 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderInvarianceTests.cpp589 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in createShaderInvarianceTests() local
590 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in createShaderInvarianceTests()
591 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests()
592 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderInvarianceTests.cpp628 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in init() local
629 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in init()
630 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in init()
631 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in init()
/third_party/vk-gl-cts/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp302 glu::Precision minPrecision; in init() member
318 if (precision < (int)coordRanges[coordNdx].minPrecision) in init()
/third_party/vk-gl-cts/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp308 glu::Precision minPrecision; in init() member
324 if (precision < (int)coordRanges[coordNdx].minPrecision) in init()
/third_party/mesa3d/src/gallium/drivers/svga/include/
H A Dsvga3d_dx.h1765 SVGA3dDXSignatureMinPrecision minPrecision; member
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_tgsi_vgpu10.c105 SVGA3dDXSignatureMinPrecision minPrecision) in set_shader_signature_entry()
111 e->minPrecision = minPrecision; in set_shader_signature_entry()
100 set_shader_signature_entry(SVGA3dDXShaderSignatureEntry *e, unsigned index, SVGA3dDXSignatureSemanticName sgnName, unsigned mask, SVGA3dDXSignatureRegisterComponentType compType, SVGA3dDXSignatureMinPrecision minPrecision) set_shader_signature_entry() argument

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