/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderInvarianceTests.cpp | 594 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in createShaderInvarianceTests() local 595 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in createShaderInvarianceTests() 596 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests() 597 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderInvarianceTests.cpp | 630 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in init() local 631 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in init() 632 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in init() 633 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in init()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderInvarianceTests.cpp | 589 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in createShaderInvarianceTests() local 590 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in createShaderInvarianceTests() 591 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests() 592 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in createShaderInvarianceTests()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderInvarianceTests.cpp | 628 const glu::Precision minPrecision = (precisionOther < (int)precision) ? ((glu::Precision)precisionOther) : (precision); in init() local 629 const char* const multiplierStr = (minPrecision == glu::PRECISION_LOWP) ? ("0.8, 0.4, -0.2, 0.3") : ("1.0e1, 5.0e2, 2.0e2, 1.0"); in init() 630 const char* const normalizationStrUsed = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(used2).xyz, 0.0)") : ("vec4(fract(used2 / 1.0e2).xyz - fract(used2 / 1.0e3).xyz, 0.0)"); in init() 631 const char* const normalizationStrUnrelated = (minPrecision == glu::PRECISION_LOWP) ? ("vec4(fract(unrelated2).xyz, 0.0)") : ("vec4(fract(unrelated2 / 1.0e2).xyz - fract(unrelated2 / 1.0e3).xyz, 0.0)"); in init()
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aVaryingInterpolationTests.cpp | 302 glu::Precision minPrecision; in init() member 318 if (precision < (int)coordRanges[coordNdx].minPrecision) in init()
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aVaryingInterpolationTests.cpp | 308 glu::Precision minPrecision; in init() member 324 if (precision < (int)coordRanges[coordNdx].minPrecision) in init()
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/third_party/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_dx.h | 1765 SVGA3dDXSignatureMinPrecision minPrecision; member
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/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_tgsi_vgpu10.c | 105 SVGA3dDXSignatureMinPrecision minPrecision) in set_shader_signature_entry() 111 e->minPrecision = minPrecision; in set_shader_signature_entry() 100 set_shader_signature_entry(SVGA3dDXShaderSignatureEntry *e, unsigned index, SVGA3dDXSignatureSemanticName sgnName, unsigned mask, SVGA3dDXSignatureRegisterComponentType compType, SVGA3dDXSignatureMinPrecision minPrecision) set_shader_signature_entry() argument
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