Home
last modified time | relevance | path

Searched refs:minNormalizedValueExponent (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderCommonFunctionTests.cpp190 const int minNormalizedValueExponent = getMinNormalizedValueExponent(precision); in makeFloatRepresentable() local
196 const float zeroValue = (zeroNotRepresentable) ? (tcu::Float32::constructBits(+1, minNormalizedValueExponent, 1).asFloat()) : (0.0f); in makeFloatRepresentable()
200 if (float32Representation.exponent() < minNormalizedValueExponent) in makeFloatRepresentable()

Completed in 4 milliseconds