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/third_party/skia/src/gpu/ops/
H A DFillRRectOp.cpp805 float minDevRadius = std::max(devRadii[0], 1.f); // Shader clamps radius at a minimum of 1. in can_use_hw_derivatives_with_coverage() local
808 return minDevRadius * minDevRadius * 5 > devRadii[1]; in can_use_hw_derivatives_with_coverage()

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