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Searched refs:merge_prims (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_save_api.c205 merge_prims(struct gl_context *ctx, struct _mesa_prim *prim_list, in merge_prims() function
579 merge_prims(ctx, node->cold->prims, &node->cold->prim_count); in compile_vertex_list()
662 bool merge_prims = last_valid_prim >= 0 && in compile_vertex_list() local
673 if (merge_prims && in compile_vertex_list()
698 * prim mode is GL_LINES (so merge_prims is true) or if the next in compile_vertex_list()
702 (merge_prims || in compile_vertex_list()
741 if (merge_prims) { in compile_vertex_list()

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