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Help
Searched
refs:maybeValue
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H
A
D
vktRenderPassTests.cpp
4042
const Maybe<bool>
maybeValue
= referenceValue.getValue(compNdx);
4044
if (
maybeValue
)
4046
const bool value = *
maybeValue
;
4118
const auto
maybeValue
= reference[index].getValue(c);
4119
if (
maybeValue
)
4120
outColor[c] = ((*
maybeValue
) ? kTrueComponent : kFalseComponent);
4151
const Maybe<bool>
maybeValue
= referenceValue.getValue(0);
4153
if (
maybeValue
)
4155
const bool value = *
maybeValue
;
4193
const Maybe<bool>
maybeValue
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
H
A
D
vktRenderPassTests.cpp
4028
const Maybe<bool>
maybeValue
= referenceValue.getValue(compNdx);
4030
if (
maybeValue
)
4032
const bool value = *
maybeValue
;
4104
const auto
maybeValue
= reference[index].getValue(c);
4105
if (
maybeValue
)
4106
outColor[c] = ((*
maybeValue
) ? kTrueComponent : kFalseComponent);
4137
const Maybe<bool>
maybeValue
= referenceValue.getValue(0);
4139
if (
maybeValue
)
4141
const bool value = *
maybeValue
;
4179
const Maybe<bool>
maybeValue
[all...]
/third_party/node/deps/v8/src/builtins/
H
A
D
builtins-array.cc
1249
MaybeHandle<Object>
maybeValue
=
in IsConcatSpreadable()
local
1251
if (!
maybeValue
.ToHandle(&value)) return Nothing<bool>();
in IsConcatSpreadable()
Completed in 16 milliseconds