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Searched refs:max_ip (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c49 /* IP at the end of the BO, do not read shader[max_ip] */
50 uint32_t max_ip; member
631 for (ip = 0; ip < validation_state->max_ip; ip++) { in vc4_validate_branches()
641 * finished. validation_state->max_ip is the in vc4_validate_branches()
645 validation_state->max_ip = ip + 3; in vc4_validate_branches()
680 if (branch_target_ip >= validation_state->max_ip) { in vc4_validate_branches()
683 validation_state->max_ip); in vc4_validate_branches()
691 if (after_delay_ip >= validation_state->max_ip) { in vc4_validate_branches()
694 ip, after_delay_ip, validation_state->max_ip); in vc4_validate_branches()
701 if (max_branch_target > validation_state->max_ip in vc4_validate_branches()
[all...]
/third_party/mesa3d/src/broadcom/compiler/
H A Dvir.c1059 int max_ip = 0; in vir_get_max_temps() local
1061 max_ip++; in vir_get_max_temps()
1063 uint32_t *pressure = rzalloc_array(NULL, uint32_t, max_ip); in vir_get_max_temps()
1067 i < max_ip); i++) { in vir_get_max_temps()
1068 if (i > max_ip) in vir_get_max_temps()
1075 for (int i = 0; i < max_ip; i++) in vir_get_max_temps()

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