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/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShaderTGSI.c240 uint max_calls; member
1144 ASSERT(sx->num_calls < sx->max_calls); in Shader_add_call()
1263 sx.max_calls = 64; in Shader_tgsi_translate()
1264 sx.calls = (struct Shader_call *)MALLOC(sx.max_calls * in Shader_tgsi_translate()

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