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Searched refs:maxTessCtrlUnits (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp781 glw::GLint maxTessCtrlUnits = 0; // Available uniforms in tessellation control shader in init() local
799 gl.getIntegerv(m_maxTessCtrlUnitsEnum, &maxTessCtrlUnits); in init()
812 m_testCtx.getLog() << tcu::TestLog::Message << "Maximum units for uniform type in the tessellation control shader: " << maxTessCtrlUnits << tcu::TestLog::EndMessage; in init()
813 m_testCtx.getLog() << tcu::TestLog::Message << "Maximum units for uniform type in the tessellation evaluation shader: " << maxTessCtrlUnits << tcu::TestLog::EndMessage; in init()
831 maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages); in init()
835 maxUnits = maxTessCtrlUnits; in init()
883 if (m_tessSupport && ((m_shaderType == SHADERTYPE_TESS_CONTROL) || (m_shaderType == SHADERTYPE_ALL)) && (maxTessCtrlUnits < m_numBindings) ) in init()

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