Searched refs:mask_matrix (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/xa/ |
H A D | xa_renderer.c | 256 const float *src_matrix, const float *mask_matrix) in add_vertex_data2() 263 compute_src_coords(maskX, maskY, mask, mask_matrix, width, height, in add_vertex_data2() 591 const float *mask_matrix) in renderer_texture() 602 if (mask_matrix) { in renderer_texture() 603 debug_printf("mask_matrix = \n"); in renderer_texture() 604 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); in renderer_texture() 605 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[ in renderer_texture() 251 add_vertex_data2(struct xa_context *r, float srcX, float srcY, float maskX, float maskY, float dstX, float dstY, float width, float height, struct pipe_resource *src, struct pipe_resource *mask, const float *src_matrix, const float *mask_matrix) add_vertex_data2() argument 587 renderer_texture(struct xa_context *r, int *pos, int width, int height, const float *src_matrix, const float *mask_matrix) renderer_texture() argument [all...] |
H A D | xa_composite.c | 557 const float *mask_matrix = NULL; in xa_composite_rect() local 564 mask_matrix = comp->mask->transform; in xa_composite_rect() 567 src_matrix, mask_matrix); in xa_composite_rect()
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H A D | xa_priv.h | 287 const float *mask_matrix);
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/third_party/ffmpeg/libavcodec/ |
H A D | escape124.c | 189 static const uint16_t mask_matrix[] = {0x1, 0x2, 0x10, 0x20, variable 318 if (mask & mask_matrix[i]) { in escape124_decode_frame() 335 if (multi_mask & mask_matrix[i]) { in escape124_decode_frame()
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