Home
last modified time | relevance | path

Searched refs:mask23 (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.cpp1566 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor() local
1569 mask23 &= channelMask; in writeColor()
1571 *Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23); in writeColor()
1593 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor() local
1596 mask23 &= channelMask; in writeColor()
1598 *Pointer<Int>(buffer) = (c23 & mask23) | (value & ~mask23); in writeColor()
1620 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor() local
1623 mask23 in writeColor()
1647 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); writeColor() local
1674 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); writeColor() local
1699 Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); writeColor() local
1726 Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); writeColor() local
[all...]

Completed in 3 milliseconds