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Searched refs:makeFloatConstant (Results 1 - 3 of 3) sorted by relevance

/third_party/glslang/SPIRV/
H A DSpvBuilder.cpp1630 Id Builder::makeFloatConstant(float f, bool specConstant) in makeFloatConstant() function in spv::Builder
1721 return makeFloatConstant((float)d, specConstant); in makeFpConstant()
1824 return makeFloatConstant(0.0); in makeCompositeConstant()
2926 texArgs.push_back(makeFloatConstant(0.0)); in createTextureCall()
3389 Id one = (bitCount == 64 ? makeDoubleConstant(1.0) : makeFloatConstant(1.0)); in createMatrixConstructor()
3390 Id zero = (bitCount == 64 ? makeDoubleConstant(0.0) : makeFloatConstant(0.0)); in createMatrixConstructor()
H A DSpvBuilder.h378 Id makeFloatConstant(float f, bool specConstant = false);
H A DGlslangToSpv.cpp2727 one = builder.makeFloatConstant(1.0F); in visitUnary()
7458 zero = builder.makeFloatConstant(0.0F); in createConversion()
7463 zero = builder.makeFloatConstant(0.0F); in createConversion()
7464 one = builder.makeFloatConstant(1.0F); in createConversion()
9823 spvConsts.push_back(builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst())); in createSpvConstantFromConstUnionArray()
9875 scalar = builder.makeFloatConstant(zero ? 0.0F : (float)consts[nextConst].getDConst(), specConstant); in createSpvConstantFromConstUnionArray()

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