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Help
Searched
refs:m_unitTypes
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fTextureUnitTests.cpp
254
vector<GLenum>
m_unitTypes
; // 2d or cube map.
member in deqp::gles2::Functional::MultiTexShader
262
,
m_unitTypes
(unitTypes)
in MultiTexShader()
301
DE_ASSERT((int)
m_unitTypes
.size() == m_numUnits);
in MultiTexShader()
305
if (
m_unitTypes
[unitNdx] == GL_TEXTURE_2D)
in MultiTexShader()
368
DE_ASSERT(
m_unitTypes
[unitNdx] == GL_TEXTURE_CUBE_MAP);
in MultiTexShader()
466
DE_ASSERT((int)
m_unitTypes
.size() == m_numUnits);
in shadeFragments()
489
if (
m_unitTypes
[unitNdx] == GL_TEXTURE_2D)
in shadeFragments()
505
DE_ASSERT(
m_unitTypes
[unitNdx] == GL_TEXTURE_CUBE_MAP);
in shadeFragments()
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fTextureUnitTests.cpp
350
vector<GLenum>
m_unitTypes
; // 2d, cube map, 2d array or 3d.
member in deqp::gles3::Functional::MultiTexShader
366
,
m_unitTypes
(unitTypes)
in MultiTexShader()
409
DE_ASSERT((int)
m_unitTypes
.size() == m_numUnits);
in MultiTexShader()
413
if (
m_unitTypes
[unitNdx] == GL_TEXTURE_2D)
in MultiTexShader()
471
else if (
m_unitTypes
[unitNdx] == GL_TEXTURE_CUBE_MAP)
in MultiTexShader()
499
DE_ASSERT(
m_unitTypes
[unitNdx] == GL_TEXTURE_3D ||
m_unitTypes
[unitNdx] == GL_TEXTURE_2D_ARRAY);
in MultiTexShader()
511
if (
m_unitTypes
[unitNdx] == GL_TEXTURE_2D_ARRAY)
in MultiTexShader()
600
m_transformations[unitNdx] = (
m_unitTypes
[unitNdx] == GL_TEXTURE_3D ? shrinkScaleMat3d : shrinkScaleMat2d) * m_transformations[unitNdx];
in makeSafeLods()
622
DE_ASSERT((int)
m_unitTypes
in shadeFragments()
[all...]
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