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Searched refs:m_uniformName (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp333 const std::string m_uniformName; member in deqp::gles31::Functional::__anon30834::LayoutBindingRenderCase
368 , m_uniformName (uniformName) in LayoutBindingRenderCase()
725 const std::string m_uniformName; member in deqp::gles31::Functional::__anon30834::LayoutBindingNegativeCase
761 , m_uniformName (uniformName) in LayoutBindingNegativeCase()
1114 const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterNdx); in iterate()
1147 << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n"; in generateShaders()
1155 << " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNd in generateShaders()
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