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Searched refs:m_textureUnits (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp339 , m_textureUnits (m_limits.maxTextureImageUnits) in ReferenceContext()
459 m_textureUnits[unitNdx].defaultCubeTex.getSampler().seamlessCubeMap = !isES2Context(limits.contextType); in ReferenceContext()
515 if (deInBounds32(texture, GL_TEXTURE0, GL_TEXTURE0 + (deUint32)m_textureUnits.size())) in activeTexture()
523 if (m_textureUnits[unitNdx].tex1DBinding) in setTex1DBinding()
525 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()
526 m_textureUnits[unitNdx].tex1DBinding = DE_NULL; in setTex1DBinding()
532 m_textureUnits[unitNdx].tex1DBinding = texture; in setTex1DBinding()
538 if (m_textureUnits[unitNdx].tex2DBinding) in setTex2DBinding()
540 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); in setTex2DBinding()
541 m_textureUnits[unitNd in setTex2DBinding()
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H A DsglrReferenceContext.hpp889 std::vector<TextureUnit> m_textureUnits; member in sglr::ReferenceContext

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