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Searched
refs:m_texManager
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/
H
A
D
glsRandomShaderCase.cpp
232
m_texManager
.bindTexture(unitNdx, getTex2D());
in init()
234
m_texManager
.bindTexture(unitNdx, getTexCube());
in init()
517
vector<pair<int, const glu::Texture2D*> > tex2DBindings =
m_texManager
.getBindings2D();
in iterate()
518
vector<pair<int, const glu::TextureCube*> > texCubeBindings =
m_texManager
.getBindingsCube();
in iterate()
H
A
D
glsRandomShaderCase.hpp
110
TextureManager
m_texManager
;
member in deqp::gls::RandomShaderCase
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