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Searched refs:m_texFormatInfo (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureSpecificationTests.cpp259 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture2DSpecCase
268 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in Texture2DSpecCase()
285 shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
344 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::TextureCubeSpecCase
352 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in TextureCubeSpecCase()
368 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
441 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles3::Functional::Texture2DArraySpecCase
451 , m_texFormatInfo (tc in Texture2DArraySpecCase()
541 tcu::TextureFormatInfo m_texFormatInfo; global() member in deqp::gles3::Functional::Texture3DSpecCase
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp217 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles31::Functional::TextureCubeArraySpecCase
226 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in TextureCubeArraySpecCase()
252 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
344 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
345 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
384 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo in createTexture()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcNearestEdgeTests.cpp93 const tcu::TextureFormatInfo m_texFormatInfo; member in glcts::__anon27567::NearestEdgeTestCase
175 , m_texFormatInfo {tcu::getTextureFormatInfo(m_texFormat)}
286 tcu::Vec4 finalColor = (color - m_texFormatInfo.lookupBias) / m_texFormatInfo.lookupScale; in fillTexture()

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