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Searched refs:m_te_id (Results 1 - 20 of 20) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderProperties.cpp149 , m_te_id(0) in TessellationShaderPropertiesProgramObject()
185 if (m_te_id != 0) in deinit()
187 gl.deleteShader(m_te_id); in deinit()
189 m_te_id = 0; in deinit()
217 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
224 gl.attachShader(m_po_id, m_te_id); in initTest()
412 shaderSourceSpecialized(m_te_id, 1 /* count */, &test.te_body); in iterate()
418 gl.compileShader(m_te_id); in iterate()
427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status); in iterate()
H A DesextcTessellationShaderXFB.cpp47 , m_te_id(0) in TessellationShaderXFB()
150 if (m_te_id != 0) in deinit()
152 gl.deleteShader(m_te_id); in deinit()
154 m_te_id = 0; in deinit()
266 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTest()
450 shaderSourceSpecialized(m_te_id, 1 /* count */, &te_body); in initTest()
495 const glw::GLuint shaders[] = { m_fs_id, (m_is_geometry_shader_extension_supported) ? m_gs_id : 0, m_tc_id, m_te_id, in initTest()
736 gl.attachShader(m_po_id, m_te_id); in iterate()
914 gl.detachShader(m_po_id, m_te_id); in iterate()
H A DesextcTessellationShaderMaxPatchVertices.cpp166 , m_te_id(0) in TessellationShaderMaxPatchVertices()
299 if (m_te_id != 0) in deinit()
301 gl.deleteShader(m_te_id); in deinit()
303 m_te_id = 0; in deinit()
576 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initProgramObjects()
590 if (!buildProgram(m_po_id_1, m_vs_id, 1, &m_vs_code, m_tc_id, 1, &m_tc_code, m_te_id, 1, &m_te_code, m_fs_id, 1, in initProgramObjects()
606 if (!buildProgram(m_po_id_2, m_vs_id, 1, &m_vs_code, m_te_id, 1, &m_te_code, m_fs_id, 1, &m_fs_code)) in initProgramObjects()
H A DesextcTessellationShaderProperties.hpp122 glw::GLuint m_te_id; member in glcts::TessellationShaderPropertiesProgramObject
H A DesextcTessellationShaderMaxPatchVertices.hpp96 glw::GLuint m_te_id; /* tessellation evaluation shader object name */ member in glcts::TessellationShaderMaxPatchVertices
H A DesextcTessellationShaderXFB.hpp100 glw::GLuint m_te_id; member in glcts::TessellationShaderXFB
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp332 , m_te_id(0) in TextureCubeMapArrayImageOpCompute()
451 if (m_te_id != 0) in deinit()
453 gl.deleteShader(m_te_id); in deinit()
454 m_te_id = 0; in deinit()
857 m_te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in configureProgram()
870 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, in configureProgram()
H A DesextcTextureCubeMapArrayImageOperations.hpp160 glw::GLuint m_te_id; member in glcts::TextureCubeMapArrayImageOpCompute
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp70 , m_te_id(0) in DrawElementsBaseVertexTestBase()
206 * Tessellation evaluation shader object ID is stored under m_te_id.
232 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in buildProgram()
257 if (m_te_id != 0) in buildProgram()
259 gl.shaderSource(m_te_id, 1, /* count */ in buildProgram()
272 const glw::GLuint so_ids[] = { m_fs_id, m_vs_id, m_tc_id, m_te_id, m_gs_id }; in buildProgram()
304 if (m_te_id != 0) in buildProgram()
306 gl.attachShader(m_po_id, m_te_id); in buildProgram()
623 if (m_te_id != 0) in deinitProgramAndShaderObjects()
625 gl.deleteShader(m_te_id); in deinitProgramAndShaderObjects()
[all...]
H A DesextcDrawElementsBaseVertexTests.hpp218 glw::GLuint m_te_id; member in glcts::DrawElementsBaseVertexTestBase
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cCommonBugsTests.hpp142 glw::GLuint m_te_id; member in gl3cts::InputVariablesCannotBeModifiedTest
464 glw::GLuint m_te_id; member in gl3cts::PerVertexValidationTest
H A Dgl4cShaderSubroutineTests.hpp978 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::FunctionalTest17
1104 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest2
1201 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest5
1235 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest6
1289 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest8
1377 glw::GLuint m_te_id; member in gl4cts::ShaderSubroutine::NegativeTest10
H A Dgl4cGPUShaderFP64Tests.hpp905 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test4
1172 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test6
1289 glw::GLint m_te_id; member in gl4cts::GPUShaderFP64Test7
1382 glw::GLuint m_te_id; member in gl4cts::GPUShaderFP64Test8
H A Dgl4cShaderSubroutineTests.cpp8906 , m_te_id(0) in FunctionalTest17()
8957 if (m_te_id != 0) in deinit()
8959 gl.deleteShader(m_te_id); in deinit()
8961 m_te_id = 0; in deinit()
9252 &m_vs_id, &m_tc_id, &m_te_id, &m_gs_id, &m_fs_id, &m_po_id)) in initTest()
10319 , m_te_id(0) in NegativeTest2()
10357 if (m_te_id != 0) in deinitGLObjects()
10359 gl.deleteShader(m_te_id); in deinitGLObjects()
10361 m_te_id = 0; in deinitGLObjects()
10401 &m_vs_id, &m_tc_id, &m_te_id, in executeTestCase()
[all...]
H A Dgl3cCommonBugsTests.cpp267 , m_te_id(0) in InputVariablesCannotBeModifiedTest()
280 &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id, in deinit()
890 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in iterate()
933 so_id = m_te_id; in iterate()
1620 , m_te_id(0) in PerVertexValidationTest()
1652 glw::GLuint* so_id_ptrs[] = { &m_fs_id, &m_gs_id, &m_tc_id, &m_te_id, &m_vs_id }; in destroyPOsAndSOs()
2775 { &te_body, &m_te_id, SHADER_STAGE_TESSELLATION_EVALUATION, GL_TESS_EVALUATION_SHADER_BIT, in runSeparateShaderTestMode()
H A Dgl3cCullDistanceTests.hpp104 glw::GLuint m_te_id; member in glcts::CullDistance::APICoverageTest
H A Dgl4cGPUShaderFP64Tests.cpp5886 , m_te_id(0) in GPUShaderFP64Test4()
5941 if (m_te_id != 0) in deinit()
5943 gl.deleteShader(m_te_id); in deinit()
5945 m_te_id = 0; in deinit()
6072 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in initProgramObjects()
6272 gl.shaderSource(m_te_id, 1 /* count */, &te_body, DE_NULL /* length */); in initProgramObjects()
6371 const glw::GLuint shaders[] = { m_cs_id, m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initProgramObjects()
8187 , m_te_id(0) in GPUShaderFP64Test6()
8228 if (m_te_id != 0) in deinit()
8230 gl.deleteShader(m_te_id); in deinit()
[all...]
H A Dgl3cCullDistanceTests.cpp305 , m_te_id(0) in APICoverageTest()
387 if (m_te_id != 0) in deinit()
389 gl.deleteShader(m_te_id); in deinit()
391 m_te_id = 0; in deinit()
H A Dgl4cTextureViewTests.hpp600 glw::GLuint m_te_id; member in gl4cts::TextureViewTestViewSampling
H A Dgl4cTextureViewTests.cpp4227 , m_te_id(0) in TextureViewTestViewSampling()
4347 if (m_te_id != 0) in deinitIterationSpecificProgramAndShaderObjects()
4349 gl.deleteShader(m_te_id); in deinitIterationSpecificProgramAndShaderObjects()
4351 m_te_id = 0; in deinitIterationSpecificProgramAndShaderObjects()
4861 m_te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in initIterationSpecificProgramObject()
5409 gl.shaderSource(m_te_id, 1 /* count */, &te_body_raw_ptr, NULL /* length */); in initIterationSpecificProgramObject()
5414 const glw::GLuint so_ids[] = { m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id }; in initIterationSpecificProgramObject()

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