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Searched refs:m_spEncodeCommandQueue (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_video_enc.cpp58 assert(pD3D12Enc->m_spEncodeCommandQueue); in d3d12_video_encoder_flush()
60 // Flush buffer_subdata batch and Wait the m_spEncodeCommandQueue for GPU upload completion in d3d12_video_encoder_flush()
67 pD3D12Enc->m_spEncodeCommandQueue->Wait(casted_completion_fence->cmdqueue_fence, casted_completion_fence->value); in d3d12_video_encoder_flush()
102 pD3D12Enc->m_spEncodeCommandQueue->ExecuteCommandLists(1, ppCommandLists); in d3d12_video_encoder_flush()
103 pD3D12Enc->m_spEncodeCommandQueue->Signal(pD3D12Enc->m_spFence.Get(), pD3D12Enc->m_fenceValue); in d3d12_video_encoder_flush()
846 IID_PPV_ARGS(pD3D12Enc->m_spEncodeCommandQueue.GetAddressOf()));
1138 assert(pD3D12Enc->m_spEncodeCommandQueue);
H A Dd3d12_video_enc.h129 ComPtr<ID3D12CommandQueue> m_spEncodeCommandQueue; member

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