Home
last modified time | relevance | path

Searched refs:m_shader_object_id (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp4749 : m_gl(0), m_shader_stage(0), m_shader_object_id(m_invalid_shader_object_id)
4758 if (m_invalid_shader_object_id != m_shader_object_id)
4762 m_gl->deleteShader(m_shader_object_id);
4767 m_shader_object_id = m_invalid_shader_object_id;
4784 m_gl->attachShader(program_object_id, m_shader_object_id);
4800 m_gl->shaderSource(m_shader_object_id, 1, &source, NULL);
4805 m_gl->compileShader(m_shader_object_id);
4810 m_gl->getShaderiv(m_shader_object_id, GL_COMPILE_STATUS, &compile_status);
4828 return m_shader_object_id;
4855 if (m_invalid_shader_object_id == m_shader_object_id)
[all...]
H A DesextcTextureCubeMapArraySampling.hpp403 glw::GLuint m_shader_object_id; member in glcts::TextureCubeMapArraySamplingTest::shaderDefinition

Completed in 11 milliseconds