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Searched refs:m_result_success (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.hpp527 static const glw::GLint m_result_success; member in gl4cts::GPUShaderFP64Test2
762 static const glw::GLuint m_result_success; member in gl4cts::GPUShaderFP64Test3
H A Dgl4cGPUShaderFP64Tests.cpp3245 const glw::GLint GPUShaderFP64Test2::m_result_success = 1; member in gl4cts::GPUShaderFP64Test2
4228 stream << " int verification_result = " << m_result_success << ";\n" in prepareUniformVerification()
4519 /** Result verification, expected result is that whole buffer is filled with m_result_success
4549 if (m_result_success != value) in verifyResults()
4579 if (m_result_success != value) in verifyResults()
4600 const glw::GLuint GPUShaderFP64Test3::m_result_success = 1; member in gl4cts::GPUShaderFP64Test3
5449 fragment_shader_result = (m_result_success == image_data[0]); in verifyResults()
5450 geometry_shader_result = (m_result_success == feedback_data[0]); in verifyResults()
5451 tess_ctrl_shader_result = (m_result_success == feedback_data[1]); in verifyResults()
5452 tess_eval_shader_result = (m_result_success in verifyResults()
5625 stream << " = " << m_result_success << ";\\n" writeMainBody() local
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