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Searched refs:m_redundantBufferFactor (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsLongStressCase.cpp1103 , m_redundantBufferFactor (redundantBufferFactor) in LongStressCase()
1119 DE_ASSERT(m_redundantBufferFactor > 0); in LongStressCase()
1377 const int usedRedundantBufferNdx = m_rnd.getInt(0, m_redundantBufferFactor-1); in iterate()
1379 for (int redundantBufferNdx = 0; redundantBufferNdx < m_redundantBufferFactor; redundantBufferNdx++) in iterate()
1408 const int usedRedundantBufferNdx = m_rnd.getInt(0, m_redundantBufferFactor-1); in iterate()
1410 for (int redundantBufferNdx = 0; redundantBufferNdx < m_redundantBufferFactor; redundantBufferNdx++) in iterate()
1545 for (int i = 0; i < m_redundantBufferFactor; i++) in iterate()
1550 for (int i = 0; i < m_redundantBufferFactor; i++) in iterate()
1562 for (int i = 0; i < m_redundantBufferFactor; i++) in iterate()
1567 for (int i = 0; i < m_redundantBufferFactor; in iterate()
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H A DglsLongStressCase.hpp308 const int m_redundantBufferFactor; //!< By what factor we allocate redundant buffers. Default is 1, i.e. no redundancy. member in deqp::gls::LongStressCase

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