Searched refs:m_outputCount (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ |
H A D | vktShaderLibrary.cpp | 1262 deUint32 m_outputCount; member in vkt::__anon28948::ShaderCaseInstance 1306 , m_outputCount (((deUint32)m_spec.values.outputs.size() == 0 || m_spec.outputType == glu::sl::OUTPUT_RESULT) ? 1 : (deUint32)m_spec.values.outputs.size()) in ShaderCaseInstance() 1314 , m_renderPass (createRenderPass(context, m_rtFormat, m_outputCount)) in ShaderCaseInstance() 1319 , m_pipeline (createPipeline(context, spec.values.inputs, m_inputLayout, m_program, *m_renderPass, *m_pipelineLayout, tcu::UVec2(RENDER_WIDTH, RENDER_HEIGHT), m_outputCount)) in ShaderCaseInstance() 1331 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance() 1340 m_framebuffer = createFramebuffer(context, *m_renderPass, m_rtView, m_outputCount, RENDER_WIDTH, RENDER_HEIGHT); in ShaderCaseInstance() 1412 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance() 1438 m_outputCount, &colorAttBarrier[0]); in ShaderCaseInstance() 1443 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance() 1448 beginRenderPass(vkd, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, RENDER_WIDTH, RENDER_HEIGHT), m_outputCount, clearValu in ShaderCaseInstance() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ |
H A D | vktShaderLibrary.cpp | 1262 deUint32 m_outputCount; member in vkt::__anon30115::ShaderCaseInstance 1306 , m_outputCount (((deUint32)m_spec.values.outputs.size() == 0 || m_spec.outputType == glu::sl::OUTPUT_RESULT) ? 1 : (deUint32)m_spec.values.outputs.size()) in ShaderCaseInstance() 1314 , m_renderPass (createRenderPass(context, m_rtFormat, m_outputCount)) in ShaderCaseInstance() 1319 , m_pipeline (createPipeline(context, spec.values.inputs, m_inputLayout, m_program, *m_renderPass, *m_pipelineLayout, tcu::UVec2(RENDER_WIDTH, RENDER_HEIGHT), m_outputCount)) in ShaderCaseInstance() 1331 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance() 1340 m_framebuffer = createFramebuffer(context, *m_renderPass, m_rtView, m_outputCount, RENDER_WIDTH, RENDER_HEIGHT); in ShaderCaseInstance() 1412 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance() 1438 m_outputCount, &colorAttBarrier[0]); in ShaderCaseInstance() 1443 for (deUint32 outNdx = 0; outNdx < m_outputCount; outNdx++) in ShaderCaseInstance() 1448 beginRenderPass(vkd, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, RENDER_WIDTH, RENDER_HEIGHT), m_outputCount, clearValu in ShaderCaseInstance() [all...] |
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