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Searched refs:m_n_elements (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5FmaPrecision.cpp246 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY); in initTest()
251 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY); in initTest()
281 gl.drawArrays(GL_POINTS, 0, m_n_elements); in iterate()
288 glw::GLfloat resultFma[m_n_elements * S]; in iterate()
289 glw::GLfloat resultStd[m_n_elements * S]; in iterate()
296 m_n_elements * S * sizeof(glw::GLfloat), GL_MAP_READ_BIT); in iterate()
299 memcpy(resultFma, resultTmp, m_n_elements * S * sizeof(glw::GLfloat)); in iterate()
308 m_n_elements * S * sizeof(glw::GLfloat), GL_MAP_READ_BIT); in iterate()
311 memcpy(resultStd, resultTmp, m_n_elements * S * sizeof(glw::GLfloat)); in iterate()
317 glw::GLfloat resultCPURNE[m_n_elements * in iterate()
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H A DesextcGPUShader5FmaPrecision.hpp139 static const glw::GLuint m_n_elements = 100; member in glcts::GPUShader5FmaPrecision
143 glw::GLfloat m_data_a[m_n_elements * S];
144 glw::GLfloat m_data_b[m_n_elements * S];
145 glw::GLfloat m_data_c[m_n_elements * S];
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp1707 const GLuint ViewportAPI::m_n_elements = 4; member in glcts::ViewportArray::ViewportAPI
1744 scissor_box_data_a.resize(max_viewports * m_n_elements); in iterate()
1745 scissor_box_data_b.resize(max_viewports * m_n_elements); in iterate()
1757 scissor_box_data_a[i * m_n_elements + 0] += 0.125f; in iterate()
1758 scissor_box_data_a[i * m_n_elements + 1] += 0.125f; in iterate()
1759 scissor_box_data_a[i * m_n_elements + 2] -= 0.125f; in iterate()
1760 scissor_box_data_a[i * m_n_elements + 3] -= 0.125f; in iterate()
1776 scissor_box_data_b[i * m_n_elements + 0] = 0.25f; in iterate()
1777 scissor_box_data_b[i * m_n_elements + 1] = 0.25f; in iterate()
1778 scissor_box_data_b[i * m_n_elements in iterate()
1911 const GLuint ScissorAPI::m_n_elements = 4; global() member in glcts::ViewportArray::ScissorAPI
2115 const GLuint DepthRangeAPI::m_n_elements = 2 /* near + far */; global() member in glcts::ViewportArray::DepthRangeAPI
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H A DglcViewportArrayTests.hpp413 static const glw::GLuint m_n_elements; member in glcts::ViewportArray::ViewportAPI
456 static const glw::GLuint m_n_elements; member in glcts::ViewportArray::ScissorAPI
501 static const glw::GLuint m_n_elements; member in glcts::ViewportArray::DepthRangeAPI
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cVertexAttrib64BitTest.cpp1317 , m_n_elements(0) in attributeConfiguration()
1327 const GLint* m_n_elements; member
1584 result += configuration.m_n_attributes_per_group * configuration.m_n_elements[i]; in calculateAttributeGroupOffset()
1608 const GLint n_elements = configuration.m_n_elements[i]; in calculateAttributeLocation()
1619 const GLint n_elements = configuration.m_n_elements[n_type]; in calculateAttributeLocation()
1640 result += configuration.m_n_elements[i] * configuration.m_n_attributes_per_group; in calculateVertexLength()
1662 const GLint n_elements = configuration.m_n_elements[n_type]; in configureAttribute()
1887 const GLint n_elements = configuration.m_n_elements[n_type]; in getProgramDetails()
2057 out_configuration.m_n_elements = n_elements; in getVertexArrayConfiguration()
2077 out_configuration.m_n_elements in getVertexArrayConfiguration()
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H A Dgl4cGPUShaderFP64Tests.hpp686 , m_n_elements(n_elements) in uniformDetails()
695 glw::GLuint m_n_elements; member
H A Dgl4cShaderImageLoadStoreTests.cpp7269 GLuint m_n_elements; member
7273 : m_edge(edge), m_n_elements(n_elements), m_type(type) in TextureShapeDefinition()
7439 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); in Run()
7443 CreateRGBA8DestinationTexture(it->m_edge, it->m_n_elements, it->m_type, m_destination_texture_id), in Run()
7445 GLU_EXPECT_NO_ERROR(CreateRGBA8SourceTexture(it->m_edge, it->m_n_elements, it->m_type, m_source_texture_id), in Run()
H A Dgl4cGPUShaderFP64Tests.cpp5180 const glw::GLuint n_elements = it_uniform_details->m_n_elements; in prepareUniformBuffer()
5561 for (glw::GLuint element = 0; element < it->m_n_elements; ++element) in writeMainBody()
5566 if (it->m_n_elements != element + 1) in writeMainBody()

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