/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5FmaPrecision.cpp | 246 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY); in initTest() 251 gl.bufferData(GL_ARRAY_BUFFER, m_n_elements * S * sizeof(glw::GLfloat), DE_NULL, GL_DYNAMIC_COPY); in initTest() 281 gl.drawArrays(GL_POINTS, 0, m_n_elements); in iterate() 288 glw::GLfloat resultFma[m_n_elements * S]; in iterate() 289 glw::GLfloat resultStd[m_n_elements * S]; in iterate() 296 m_n_elements * S * sizeof(glw::GLfloat), GL_MAP_READ_BIT); in iterate() 299 memcpy(resultFma, resultTmp, m_n_elements * S * sizeof(glw::GLfloat)); in iterate() 308 m_n_elements * S * sizeof(glw::GLfloat), GL_MAP_READ_BIT); in iterate() 311 memcpy(resultStd, resultTmp, m_n_elements * S * sizeof(glw::GLfloat)); in iterate() 317 glw::GLfloat resultCPURNE[m_n_elements * in iterate() [all...] |
H A D | esextcGPUShader5FmaPrecision.hpp | 139 static const glw::GLuint m_n_elements = 100; member in glcts::GPUShader5FmaPrecision 143 glw::GLfloat m_data_a[m_n_elements * S]; 144 glw::GLfloat m_data_b[m_n_elements * S]; 145 glw::GLfloat m_data_c[m_n_elements * S];
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 1707 const GLuint ViewportAPI::m_n_elements = 4; member in glcts::ViewportArray::ViewportAPI 1744 scissor_box_data_a.resize(max_viewports * m_n_elements); in iterate() 1745 scissor_box_data_b.resize(max_viewports * m_n_elements); in iterate() 1757 scissor_box_data_a[i * m_n_elements + 0] += 0.125f; in iterate() 1758 scissor_box_data_a[i * m_n_elements + 1] += 0.125f; in iterate() 1759 scissor_box_data_a[i * m_n_elements + 2] -= 0.125f; in iterate() 1760 scissor_box_data_a[i * m_n_elements + 3] -= 0.125f; in iterate() 1776 scissor_box_data_b[i * m_n_elements + 0] = 0.25f; in iterate() 1777 scissor_box_data_b[i * m_n_elements + 1] = 0.25f; in iterate() 1778 scissor_box_data_b[i * m_n_elements in iterate() 1911 const GLuint ScissorAPI::m_n_elements = 4; global() member in glcts::ViewportArray::ScissorAPI 2115 const GLuint DepthRangeAPI::m_n_elements = 2 /* near + far */; global() member in glcts::ViewportArray::DepthRangeAPI [all...] |
H A D | glcViewportArrayTests.hpp | 413 static const glw::GLuint m_n_elements; member in glcts::ViewportArray::ViewportAPI 456 static const glw::GLuint m_n_elements; member in glcts::ViewportArray::ScissorAPI 501 static const glw::GLuint m_n_elements; member in glcts::ViewportArray::DepthRangeAPI
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cVertexAttrib64BitTest.cpp | 1317 , m_n_elements(0) in attributeConfiguration() 1327 const GLint* m_n_elements; member 1584 result += configuration.m_n_attributes_per_group * configuration.m_n_elements[i]; in calculateAttributeGroupOffset() 1608 const GLint n_elements = configuration.m_n_elements[i]; in calculateAttributeLocation() 1619 const GLint n_elements = configuration.m_n_elements[n_type]; in calculateAttributeLocation() 1640 result += configuration.m_n_elements[i] * configuration.m_n_attributes_per_group; in calculateVertexLength() 1662 const GLint n_elements = configuration.m_n_elements[n_type]; in configureAttribute() 1887 const GLint n_elements = configuration.m_n_elements[n_type]; in getProgramDetails() 2057 out_configuration.m_n_elements = n_elements; in getVertexArrayConfiguration() 2077 out_configuration.m_n_elements in getVertexArrayConfiguration() [all...] |
H A D | gl4cGPUShaderFP64Tests.hpp | 686 , m_n_elements(n_elements) in uniformDetails() 695 glw::GLuint m_n_elements; member
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H A D | gl4cShaderImageLoadStoreTests.cpp | 7269 GLuint m_n_elements; member 7273 : m_edge(edge), m_n_elements(n_elements), m_type(type) in TextureShapeDefinition() 7439 const GLuint n_layers = GetTotalNumberOfLayers(it->m_n_elements, it->m_type); in Run() 7443 CreateRGBA8DestinationTexture(it->m_edge, it->m_n_elements, it->m_type, m_destination_texture_id), in Run() 7445 GLU_EXPECT_NO_ERROR(CreateRGBA8SourceTexture(it->m_edge, it->m_n_elements, it->m_type, m_source_texture_id), in Run()
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H A D | gl4cGPUShaderFP64Tests.cpp | 5180 const glw::GLuint n_elements = it_uniform_details->m_n_elements; in prepareUniformBuffer() 5561 for (glw::GLuint element = 0; element < it->m_n_elements; ++element) in writeMainBody() 5566 if (it->m_n_elements != element + 1) in writeMainBody()
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