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Searched refs:m_lots_of_layers_to_id (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp51 , m_lots_of_layers_to_id(0) in TextureCubeMapArrayFBOIncompleteness()
122 if (m_lots_of_layers_to_id != 0) in deinit()
124 gl.deleteTextures(1, &m_lots_of_layers_to_id); in deinit()
126 m_lots_of_layers_to_id = 0; in deinit()
147 gl.genTextures(1, &m_lots_of_layers_to_id); in initTest()
237 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_lots_of_layers_to_id); in iterate()
247 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_lots_of_layers_to_id, 0); /* level */ in iterate()
H A DesextcTextureCubeMapArrayFBOIncompleteness.hpp88 glw::GLuint m_lots_of_layers_to_id; member in glcts::TextureCubeMapArrayFBOIncompleteness

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