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Searched refs:m_effectiveAccess (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp126 const tcu::ConstPixelBufferAccess* getEffectiveLevels (void) const { return &m_effectiveAccess[0]; } in getEffectiveLevels()
138 tcu::ConstPixelBufferAccess m_effectiveAccess[MAX_TEXTURE_SIZE_LOG2]; //!< the currently effective sampling mode. For Depth-stencil texture always either Depth or stencil. member in sglr::rc::TextureLevelArray
H A DsglrReferenceContext.cpp4744 m_effectiveAccess[levelNdx] = tcu::getEffectiveDepthStencilAccess(m_access[levelNdx], mode);

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