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Help
Searched
refs:m_current_block
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H
A
D
sfn_scheduler.cpp
217
Block *
m_current_block
;
member in r600::BlockSheduler
260
m_current_block
(nullptr),
in BlockSheduler()
296
m_current_block
= new Block(in_block.nesting_depth(), in_block.id());
in schedule_block()
297
assert(
m_current_block
->id() >= 0);
in schedule_block()
328
if (!
m_current_block
->lds_group_active()) {
in schedule_block()
342
assert(!
m_current_block
->lds_group_active());
in schedule_block()
465
m_current_block
->push_back(cir.m_cf_instr);
in schedule_block()
469
out_blocks.push_back(
m_current_block
);
in schedule_block()
494
if (
m_current_block
->type() != Block::alu) {
in schedule_alu()
505
if (!
m_current_block
in schedule_alu()
[all...]
H
A
D
sfn_shader.cpp
171
m_current_block
(nullptr),
in Shader()
217
if (!
m_current_block
->empty()) {
in emit_instruction_from_string()
218
start_new_block(
m_current_block
->nesting_offset());
in emit_instruction_from_string()
228
auto ir = m_instr_factory->from_string(s,
m_current_block
->nesting_depth());
in emit_instruction_from_string()
1089
if (this_shader->
m_current_block
->inc_rat_emitted() > 15)
in visit()
1103
m_current_block
->push_back(instr);
in emit_instruction()
1267
int depth_offset =
m_current_block
?
m_current_block
->nesting_depth() : 0;
in start_new_block()
1268
m_current_block
= new Block(depth + depth_offset, m_next_block++);
in start_new_block()
1269
m_root.push_back(
m_current_block
);
in start_new_block()
[all...]
H
A
D
sfn_shader.h
323
Block::Pointer
m_current_block
;
member in r600::Shader
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