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Searched refs:m_colorBuffers (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrRenderer.hpp50 const MultisamplePixelBufferAccess& getColorBuffer (int ndx) const { DE_ASSERT(de::inRange(ndx, 0, m_numColorBuffers)); return m_colorBuffers[ndx]; } in getColorBuffer()
56 MultisamplePixelBufferAccess m_colorBuffers[MAX_COLOR_BUFFERS]; member in rr::RenderTarget
H A DrrRenderer.cpp1661 m_colorBuffers[0] = colorMultisampleBuffer; in RenderTarget()
1667 return m_colorBuffers[0].getNumSamples(); in getNumSamples()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderFramebufferFetchTests.cpp685 GLenum m_colorBuffers [MAX_COLOR_BUFFERS]; member in deqp::gles31::Functional::__anon30896::MultipleRenderTargetsTestCase
692 m_colorBuffers[0] = GL_COLOR_ATTACHMENT0; in MultipleRenderTargetsTestCase()
693 m_colorBuffers[1] = GL_COLOR_ATTACHMENT1; in MultipleRenderTargetsTestCase()
694 m_colorBuffers[2] = GL_COLOR_ATTACHMENT2; in MultipleRenderTargetsTestCase()
695 m_colorBuffers[3] = GL_COLOR_ATTACHMENT3; in MultipleRenderTargetsTestCase()
723 m_gl.framebufferTexture2D(GL_FRAMEBUFFER, m_colorBuffers[i], GL_TEXTURE_2D, m_texColorBuffers[i], 0); in genFramebufferWithTextures()
727 m_gl.drawBuffers((glw::GLsizei)MAX_COLOR_BUFFERS, &m_colorBuffers[0]); in genFramebufferWithTextures()
802 for (int i = 0; i < DE_LENGTH_OF_ARRAY(m_colorBuffers); ++i) in iterate()
806 m_gl.readBuffer(m_colorBuffers[i]); in iterate()

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