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Help
Searched
refs:m_colorBuffers
(Results
1 - 3
of
3
) sorted by relevance
/third_party/vk-gl-cts/framework/referencerenderer/
H
A
D
rrRenderer.hpp
50
const MultisamplePixelBufferAccess& getColorBuffer (int ndx) const { DE_ASSERT(de::inRange(ndx, 0, m_numColorBuffers)); return
m_colorBuffers
[ndx]; }
in getColorBuffer()
56
MultisamplePixelBufferAccess
m_colorBuffers
[MAX_COLOR_BUFFERS];
member in rr::RenderTarget
H
A
D
rrRenderer.cpp
1661
m_colorBuffers
[0] = colorMultisampleBuffer;
in RenderTarget()
1667
return
m_colorBuffers
[0].getNumSamples();
in getNumSamples()
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fShaderFramebufferFetchTests.cpp
685
GLenum
m_colorBuffers
[MAX_COLOR_BUFFERS];
member in deqp::gles31::Functional::__anon30896::MultipleRenderTargetsTestCase
692
m_colorBuffers
[0] = GL_COLOR_ATTACHMENT0;
in MultipleRenderTargetsTestCase()
693
m_colorBuffers
[1] = GL_COLOR_ATTACHMENT1;
in MultipleRenderTargetsTestCase()
694
m_colorBuffers
[2] = GL_COLOR_ATTACHMENT2;
in MultipleRenderTargetsTestCase()
695
m_colorBuffers
[3] = GL_COLOR_ATTACHMENT3;
in MultipleRenderTargetsTestCase()
723
m_gl.framebufferTexture2D(GL_FRAMEBUFFER,
m_colorBuffers
[i], GL_TEXTURE_2D, m_texColorBuffers[i], 0);
in genFramebufferWithTextures()
727
m_gl.drawBuffers((glw::GLsizei)MAX_COLOR_BUFFERS, &
m_colorBuffers
[0]);
in genFramebufferWithTextures()
802
for (int i = 0; i < DE_LENGTH_OF_ARRAY(
m_colorBuffers
); ++i)
in iterate()
806
m_gl.readBuffer(
m_colorBuffers
[i]);
in iterate()
Completed in 6 milliseconds