Searched refs:m_caseShaderType (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderOptimizationTests.cpp | 173 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase() 191 const CaseShaderType m_caseShaderType; member in deqp::gles3::Performance::__anon30793::ShaderOptimizationCase 284 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; in iterate() 285 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; in iterate() 286 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; in iterate() 327 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); in generateProgramData() 369 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() 388 return defaultProgramData(m_caseShaderType, statements); in generateProgramData() 407 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() [all...] |
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderOptimizationTests.cpp | 170 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase() 188 const CaseShaderType m_caseShaderType; member in deqp::gles2::Performance::__anon30505::ShaderOptimizationCase 281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; in iterate() 282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; in iterate() 283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; in iterate() 324 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); in generateProgramData() 366 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() 385 return defaultProgramData(m_caseShaderType, statements); in generateProgramData() 404 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 931 const CaseShaderType m_caseShaderType; member in deqp::gles31::Functional::UniformCase 943 , m_caseShaderType (caseShaderType) in UniformCase() 952 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init() 953 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init() 1153 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource() 1180 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1075 const CaseShaderType m_caseShaderType; member in deqp::UniformCase 1116 , m_caseShaderType (caseShaderType) in UniformCase() 1125 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase() 1134 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init() 1135 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init() 1337 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource() 1364 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 906 const CaseShaderType m_caseShaderType; member in deqp::UniformCase 945 , m_caseShaderType (caseShaderType) in UniformCase() 954 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase() 963 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init() 964 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init() 1147 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource() 1173 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()
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