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Searched refs:m_caseShaderType (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp173 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase()
191 const CaseShaderType m_caseShaderType; member in deqp::gles3::Performance::__anon30793::ShaderOptimizationCase
284 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; in iterate()
285 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; in iterate()
286 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; in iterate()
327 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); in generateProgramData()
369 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
388 return defaultProgramData(m_caseShaderType, statements); in generateProgramData()
407 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
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/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp170 , m_caseShaderType (caseShaderType) in ShaderOptimizationCase()
188 const CaseShaderType m_caseShaderType; member in deqp::gles2::Performance::__anon30505::ShaderOptimizationCase
281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; in iterate()
282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; in iterate()
283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; in iterate()
324 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); in generateProgramData()
366 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
385 return defaultProgramData(m_caseShaderType, statements); in generateProgramData()
404 const string precision = getShaderPrecision(m_caseShaderType); in generateProgramData()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp931 const CaseShaderType m_caseShaderType; member in deqp::gles31::Functional::UniformCase
943 , m_caseShaderType (caseShaderType) in UniformCase()
952 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init()
953 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init()
1153 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource()
1180 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1075 const CaseShaderType m_caseShaderType; member in deqp::UniformCase
1116 , m_caseShaderType (caseShaderType) in UniformCase()
1125 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase()
1134 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init()
1135 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init()
1337 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource()
1364 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fUniformApiTests.cpp906 const CaseShaderType m_caseShaderType; member in deqp::UniformCase
945 , m_caseShaderType (caseShaderType) in UniformCase()
954 , m_caseShaderType (randomCaseShaderType(seed)) in UniformCase()
963 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; in init()
964 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; in init()
1147 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; in generateVertexSource()
1173 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; in generateFragmentSource()

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