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Searched
refs:m_attachDepth
(Results
1 - 1
of
1
) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fFboStencilbufferTests.cpp
146
,
m_attachDepth
(attachDepth)
in DepthStencilAttachCase()
149
DE_ASSERT(
m_attachDepth
== GL_DEPTH_ATTACHMENT ||
m_attachDepth
== GL_DEPTH_STENCIL_ATTACHMENT ||
m_attachDepth
== GL_NONE);
in DepthStencilAttachCase()
151
DE_ASSERT(
m_attachDepth
!= GL_DEPTH_STENCIL || m_attachStencil == GL_NONE);
in DepthStencilAttachCase()
161
const bool hasDepth = (
m_attachDepth
== GL_DEPTH_STENCIL ||
m_attachDepth
== GL_DEPTH_ATTACHMENT);
in render()
162
// const bool hasStencil = (
m_attachDepth
== GL_DEPTH_STENCIL || m_attachStencil == GL_DEPTH_STENCIL_ATTACHMENT);
in render()
188
if (
m_attachDepth
!= GL_NONE)
in render()
189
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
m_attachDepth
, GL_RENDERBUFFE
in render()
233
deUint32
m_attachDepth
;
global()
member in deqp::gles3::Functional::DepthStencilAttachCase
[all...]
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