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Help
Searched
refs:mPendingCommands
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H
A
D
EncodingContext.cpp
65
CommitCommands(std::move(
mPendingCommands
));
in MoveToIterator()
100
CommitCommands(std::move(
mPendingCommands
));
in WillBeginRenderPass()
124
//
mPendingCommands
contains only the commands from BeginRenderPassCmd to
in ExitRenderPass()
127
CommandAllocator renderCommands = std::move(
mPendingCommands
);
in ExitRenderPass()
130
CommitCommands(std::move(
mPendingCommands
));
in ExitRenderPass()
197
CommitCommands(std::move(
mPendingCommands
));
in Finish()
H
A
D
EncodingContext.h
104
return !ConsumedError(encodeFunction(&
mPendingCommands
));
in TryEncode()
116
return !ConsumedError(encodeFunction(&
mPendingCommands
), formatStr, args...);
in TryEncode()
168
CommandAllocator
mPendingCommands
;
member in dawn_native::EncodingContext
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H
A
D
DeviceD3D12.cpp
255
if (!
mPendingCommands
.IsOpen()) {
in GetPendingCommandContext()
256
DAWN_TRY(
mPendingCommands
.Open(mD3d12Device.Get(), mCommandAllocatorManager.get()));
in GetPendingCommandContext()
258
return &
mPendingCommands
;
in GetPendingCommandContext()
326
if (
mPendingCommands
.IsOpen()) {
in TickImpl()
378
return
mPendingCommands
.ExecuteCommandList(this);
in ExecutePendingCommandContext()
610
mPendingCommands
.Release();
in WaitForIdleForDestruction()
670
mPendingCommands
.Release();
in DestroyImpl()
685
ASSERT(!
mPendingCommands
.IsOpen());
in DestroyImpl()
H
A
D
DeviceD3D12.h
216
CommandRecordingContext
mPendingCommands
;
member in dawn_native::d3d12::final
Completed in 3 milliseconds