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Searched refs:mInfoLog (Results 1 - 25 of 31) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DShaderValidation_test.cpp138 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
156 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
174 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
192 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
210 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
229 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
269 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
285 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
302 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DGeometryShader_test.cpp135 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
151 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
168 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
186 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
204 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
221 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
226 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
243 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
252 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
272 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DQualificationOrder_test.cpp51 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
67 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
82 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
98 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
117 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
135 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
153 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
171 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
189 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
207 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
[all...]
H A DBufferVariables_test.cpp58 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
73 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
91 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
109 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
125 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
143 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
160 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
178 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
196 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
214 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DSamplerMultisample_test.cpp60 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
82 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
98 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
114 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
130 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
147 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
164 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
181 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
198 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
215 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DARB_texture_rectangle_test.cpp49 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
69 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
88 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
106 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
122 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
134 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
154 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
171 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
185 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
190 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DAtomicCounter_test.cpp49 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
86 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
101 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
116 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
132 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
148 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
165 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
181 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
196 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
211 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DOES_texture_cube_map_array_test.cpp56 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
74 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
92 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
111 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
129 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
148 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
167 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
186 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
204 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
H A DAppendixALimitations_test.cpp48 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
71 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
96 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
115 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
134 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
H A DSamplerVideoWEBGL_test.cpp46 FAIL() << "Shader compilation passed, expecting fail:\n" << mInfoLog; in TEST_F()
67 FAIL() << "Shader compilation passed, expecting fail:\n" << mInfoLog; in TEST_F()
85 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
105 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
H A DExtensionDirective_test.cpp40 << mInfoLog; in testCompileNeedsExtensionDirective()
46 << mInfoLog; in testCompileNeedsExtensionDirective()
52 << mInfoLog; in testCompileNeedsExtensionDirective()
59 << mInfoLog; in testCompileNeedsExtensionDirective()
64 << mInfoLog; in testCompileNeedsExtensionDirective()
H A DOVR_multiview_test.cpp205 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
224 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
242 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
260 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
290 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
308 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
326 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
345 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
367 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
390 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DOVR_multiview2_test.cpp208 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
226 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
244 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
274 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
292 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
310 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
329 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
351 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
374 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
398 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all...]
H A DQualificationOrderESSL31_test.cpp46 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F()
69 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F()
94 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F()
121 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F()
149 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F()
H A DTextureFunction_test.cpp71 << mInfoLog; in TEST_F() local
83 << mInfoLog; in TEST_F() local
95 << mInfoLog; in TEST_F() local
H A DShaderImage_test.cpp146 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F()
166 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F()
188 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F()
218 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F()
252 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F()
H A DWorkGroupSize_test.cpp41 mInfoLog = infoSink.info.c_str(); in compile()
46 std::string mInfoLog; member in WorkGroupSizeTest
H A DTypeTracking_test.cpp41 mInfoLog = RemoveSymbolIdsFromInfoLog(infoSink.info.c_str()); in compile()
43 FAIL() << "Shader compilation failed " << mInfoLog; in compile()
50 return mInfoLog.find(stringToFind) != std::string::npos; in foundInIntermediateTree()
72 std::string mInfoLog; member in TypeTrackingTest
H A DRewriteDoWhile_test.cpp52 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DProgramExecutable.cpp701 return static_cast<int>(mInfoLog.getLength()); in getInfoLogLength()
706 return mInfoLog.getLog(bufSize, length, infoLog); in getInfoLog()
711 return mInfoLog.str(); in getInfoLogString()
955 if (!varyingPacking->collectAndPackUserVaryings(mInfoLog, context->getCaps(), packMode, in linkMergedVaryings()
982 mInfoLog << "Capture of array elements is undefined and not supported."; in linkValidateTransformFeedback()
989 mInfoLog << "Two transform feedback varyings include the same array element (" in linkValidateTransformFeedback()
998 mInfoLog << "Two transform feedback varyings specify the same output variable (" in linkValidateTransformFeedback()
1016 mInfoLog << "Transform feedback varying " << tfVaryingName in linkValidateTransformFeedback()
1024 mInfoLog << "Struct cannot be captured directly (" << baseName << ")."; in linkValidateTransformFeedback()
1035 mInfoLog << "Captur in linkValidateTransformFeedback()
[all...]
H A DShader.cpp205 if (mInfoLog.empty()) in getInfoLogLength()
210 return (static_cast<int>(mInfoLog.length()) + 1); in getInfoLogLength()
221 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length())); in getInfoLog()
222 memcpy(infoLog, mInfoLog.c_str(), index); in getInfoLog()
320 mInfoLog.clear(); in compile()
411 mInfoLog += mCompilingState->compileEvent->getInfoLog(); in resolveCompile()
422 mInfoLog += sh::GetInfoLog(compilerHandle); in resolveCompile()
423 INFO() << std::endl << mInfoLog; in resolveCompile() local
600 bool success = mCompilingState->compileEvent->postTranslate(&mInfoLog); in resolveCompile()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DShaderCompileTreeTest.cpp139 mInfoLog = infoSink.info.c_str(); in compile()
147 FAIL() << "Shader compilation into ESSL failed, log:\n" << mInfoLog; in compileAssumeSuccess()
153 return mInfoLog.find("WARNING: ") != std::string::npos; in hasWarning()
H A DShaderCompileTreeTest.h48 std::string mInfoLog; member in sh::ShaderCompileTreeTest
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DShaderGL.cpp205 mInfoLog += &buf[0]; in checkShader()
206 WARN() << std::endl << mInfoLog; in checkShader() local
235 mInfoLog += "bindWorkerContext failed.\n" + workerInfoLog; in compileAndCheckShaderInWorker()
245 mInfoLog.clear(); in compile()
382 *infoLog = mInfoLog; in compile()
H A DShaderGL.h49 std::string mInfoLog; member in rx::ShaderGL

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