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Searched refs:mDepthTexture (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DDepthBiasTests.cpp81 mDepthTexture = device.CreateTexture(&descriptor); in RunDepthBiasTest()
94 mDepthTexture.CreateView()); in RunDepthBiasTest()
136 wgpu::Texture mDepthTexture; member in DepthBiasTests
159 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P()
179 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P()
201 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P()
221 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P()
240 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P()
259 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P()
274 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, { in TEST_P()
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/third_party/skia/third_party/externals/angle2/samples/multiview/
H A DMultiview.cpp55 mDepthTexture(0), in MultiviewSample()
90 glGenTextures(1, &mDepthTexture);
91 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture);
100 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, 0,
244 glDeleteTextures(1, &mDepthTexture);
365 GLuint mDepthTexture; member in MultiviewSample
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBuiltinVariableTest.cpp230 glBindTexture(GL_TEXTURE_2D, mDepthTexture);
238 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTexture,
274 GLTexture mDepthTexture; member in BuiltinVariableFragDepthClampingFloatRBOTest
H A DDepthStencilTest.cpp63 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture);
67 mDepthTexture);
101 GLRenderbuffer mDepthTexture; member in __anon20184::DepthStencilTest
H A DMultiviewDrawTest.cpp70 mDepthTexture(0u), in MultiviewFramebufferTestBase()
95 glGenTextures(1, &mDepthTexture); in updateFBOs()
98 mDepthTexture, 0u); in updateFBOs()
105 mColorTexture, mDepthTexture, 0u); in updateFBOs()
235 GLuint mDepthTexture; member in MultiviewFramebufferTestBase
265 if (mDepthTexture) in freeFBOs()
267 glDeleteTextures(1, &mDepthTexture); in freeFBOs()
268 mDepthTexture = 0; in freeFBOs()
H A DClearTest.cpp265 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture);
269 mDepthTexture);
298 GLRenderbuffer mDepthTexture; member in __anon20174::VulkanClearTest
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DMultiviewPerf.cpp200 GLTexture mDepthTexture; member in __anon20274::MultiviewBenchmark
237 glBindTexture(GL_TEXTURE_2D, mDepthTexture); in initializeBenchmark()
245 mDepthTexture, 0); in initializeBenchmark()
255 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); in initializeBenchmark()
262 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, in initializeBenchmark()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A DSurfaceMtl.h99 mtl::TextureRef mDepthTexture; member in rx::SurfaceMtl

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