/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | DepthBiasTests.cpp | 81 mDepthTexture = device.CreateTexture(&descriptor); in RunDepthBiasTest() 94 mDepthTexture.CreateView()); in RunDepthBiasTest() 136 wgpu::Texture mDepthTexture; member in DepthBiasTests 159 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P() 179 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P() 201 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P() 221 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P() 240 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P() 259 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, in TEST_P() 274 EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, { in TEST_P() [all...] |
/third_party/skia/third_party/externals/angle2/samples/multiview/ |
H A D | Multiview.cpp | 55 mDepthTexture(0), in MultiviewSample() 90 glGenTextures(1, &mDepthTexture); 91 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); 100 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, 0, 244 glDeleteTextures(1, &mDepthTexture); 365 GLuint mDepthTexture; member in MultiviewSample
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BuiltinVariableTest.cpp | 230 glBindTexture(GL_TEXTURE_2D, mDepthTexture); 238 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, mDepthTexture, 274 GLTexture mDepthTexture; member in BuiltinVariableFragDepthClampingFloatRBOTest
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H A D | DepthStencilTest.cpp | 63 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); 67 mDepthTexture); 101 GLRenderbuffer mDepthTexture; member in __anon20184::DepthStencilTest
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H A D | MultiviewDrawTest.cpp | 70 mDepthTexture(0u), in MultiviewFramebufferTestBase() 95 glGenTextures(1, &mDepthTexture); in updateFBOs() 98 mDepthTexture, 0u); in updateFBOs() 105 mColorTexture, mDepthTexture, 0u); in updateFBOs() 235 GLuint mDepthTexture; member in MultiviewFramebufferTestBase 265 if (mDepthTexture) in freeFBOs() 267 glDeleteTextures(1, &mDepthTexture); in freeFBOs() 268 mDepthTexture = 0; in freeFBOs()
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H A D | ClearTest.cpp | 265 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); 269 mDepthTexture); 298 GLRenderbuffer mDepthTexture; member in __anon20174::VulkanClearTest
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | MultiviewPerf.cpp | 200 GLTexture mDepthTexture; member in __anon20274::MultiviewBenchmark 237 glBindTexture(GL_TEXTURE_2D, mDepthTexture); in initializeBenchmark() 245 mDepthTexture, 0); in initializeBenchmark() 255 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); in initializeBenchmark() 262 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTexture, 0, in initializeBenchmark()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | SurfaceMtl.h | 99 mtl::TextureRef mDepthTexture; member in rx::SurfaceMtl
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