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Help
Searched
refs:mColorFormat
(Results
1 - 7
of
7
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H
A
D
SurfaceD3D.cpp
43
mColorFormat
(nullptr),
in SurfaceD3D()
109
&
mColorFormat
, nullptr));
in initialize()
112
if (
mColorFormat
->id != angle::FormatID::R8G8B8A8_TYPELESS &&
in initialize()
113
mColorFormat
->id != angle::FormatID::B8G8R8A8_TYPELESS)
in initialize()
119
if (
mColorFormat
->id == angle::FormatID::R8G8B8A8_TYPELESS)
in initialize()
125
mColorFormat
= &angle::Format::Get(angle::FormatID::R8G8B8A8_TYPELESS_SRGB);
in initialize()
128
if (
mColorFormat
->id == angle::FormatID::B8G8R8A8_TYPELESS)
in initialize()
134
mColorFormat
= &angle::Format::Get(angle::FormatID::B8G8R8A8_TYPELESS_SRGB);
in initialize()
137
mRenderTargetFormat =
mColorFormat
->fboImplementationInternalFormat;
in initialize()
440
return
mColorFormat
;
in getD3DTextureColorFormat()
[all...]
H
A
D
SurfaceD3D.h
99
const angle::Format *
mColorFormat
;
member in rx::SurfaceD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H
A
D
Surface.cpp
94
mColorFormat
(config->renderTargetFormat),
in Surface()
200
mColorFormat
= gl::Format(mState.config->renderTargetFormat);
in initialize()
222
mColorFormat
= gl::Format(internalFormat, type);
in initialize()
229
mColorFormat
= gl::Format(internalFormat, colorFormat->componentType);
in initialize()
231
if (
mColorFormat
.info->colorEncoding == GL_SRGB)
in initialize()
579
return (binding == GL_BACK ?
mColorFormat
: mDSFormat);
in getAttachmentFormat()
724
const gl::InternalFormat &format = *
mColorFormat
.info;
in getRedOffset()
737
const gl::InternalFormat &format = *
mColorFormat
.info;
in getGreenOffset()
750
const gl::InternalFormat &format = *
mColorFormat
.info;
in getBlueOffset()
763
const gl::InternalFormat &format = *
mColorFormat
in getAlphaOffset()
[all...]
H
A
D
Surface.h
181
const gl::Format &getBindTexImageFormat() const { return
mColorFormat
; }
in getBindTexImageFormat()
262
gl::Format
mColorFormat
;
member in egl::Surface
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
H
A
D
D3DTextureSurfaceWGL.cpp
252
mColorFormat
(nullptr),
in D3DTextureSurfaceWGL()
302
&
mColorFormat
, &mObject, &device));
in initialize()
304
if (
mColorFormat
)
in initialize()
308
if (
mColorFormat
->id != angle::FormatID::R8G8B8A8_TYPELESS &&
in initialize()
309
mColorFormat
->id != angle::FormatID::B8G8R8A8_TYPELESS)
in initialize()
511
return
mColorFormat
;
in getD3DTextureColorFormat()
H
A
D
D3DTextureSurfaceWGL.h
88
const angle::Format *
mColorFormat
;
member in rx::D3DTextureSurfaceWGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H
A
D
SurfaceMtl.h
80
const mtl::Format &getColorFormat() const { return
mColorFormat
; }
in getColorFormat()
111
mtl::Format
mColorFormat
;
member in rx::SurfaceMtl
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