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Help
Searched
refs:luminosity
(Results
1 - 7
of
7
) sorted by relevance
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
H
A
D
color_space.hpp
59
/// Compute color
luminosity
associating ratios (0.33, 0.59, 0.11) to RGB canals.
62
GLM_FUNC_DECL T
luminosity
(
/third_party/skia/gm/
H
A
D
hsl.cpp
128
static void
luminosity
(float dr, float dg, float db,
in luminosity()
function
176
{ SkBlendMode::kLuminosity,
luminosity
},
in DEF_SIMPLE_GM()
/third_party/skia/src/core/
H
A
D
SkBlendMode.cpp
120
case SkBlendMode::kLuminosity: stage = SkRasterPipeline::
luminosity
; break;
in SkBlendMode_AppendStages()
H
A
D
SkRasterPipeline.h
75
M(hue) M(saturation) M(color) M(
luminosity
) \
/third_party/vk-gl-cts/framework/referencerenderer/
H
A
D
rrFragmentOperations.cpp
566
inline float
luminosity
(const Vec3& rgb)
in luminosity()
function
578
const float lbase =
luminosity
(cbase);
in setLum()
579
const float llum =
luminosity
(clum);
in setLum()
/third_party/skia/src/opts/
H
A
D
SkRasterPipeline_opts.h
1567
STAGE(
luminosity
, Ctx::None) {
4297
NOT_IMPLEMENTED(
luminosity
)
/third_party/rust/crates/bindgen/bindgen-tests/tests/
H
A
D
stylo.hpp
[all...]
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