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Searched refs:lp_scene_alloc (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_scene.c342 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block)); in lp_scene_new_cmd_block()
437 *last = lp_scene_alloc(scene, sizeof *ref); in lp_scene_add_resource_reference()
501 *last = lp_scene_alloc(scene, sizeof *ref); in lp_scene_add_frag_shader_reference()
H A Dlp_scene.h238 lp_scene_alloc(struct lp_scene *scene, unsigned size) in lp_scene_alloc() function
H A Dlp_setup.c261 lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb)); in begin_binning()
1160 * memory, via lp_scene_alloc(). We can not pass pointers of mutable state to
1165 * pointers previously allocated with lp_scene_alloc() in this function (or any
1187 lp_scene_alloc(scene, sizeof setup->viewports); in try_update_scene_state()
1268 void *stored = lp_scene_alloc(scene, current_size); in try_update_scene_state()
1331 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); in try_update_scene_state()

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