Searched refs:looping (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/modules/particles/include/ |
H A D | SkParticleEffect.h | 98 // created, and again at every loop point (if the effect is played with the looping flag). 133 void start(double now, bool looping, SkPoint position, SkVector heading, float scale, 137 void start(double now, bool looping) { in start() argument 138 this->start(now, looping, in start()
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/third_party/skia/modules/particles/src/ |
H A D | SkParticleEffect.cpp | 265 void SkParticleEffect::start(double now, bool looping, SkPoint position, SkVector heading, in start() argument 271 fLooping = looping; in start() 292 // Defer running effectSpawn until the first update (to reuse the code when looping) in start() 381 // Effect is dead if we've reached the end (and are not looping) in advanceTime()
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/third_party/ffmpeg/libavcodec/arm/ |
H A D | startcode_armv6.S | 148 60: @ Small buffer - simply check by looping over bytes
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