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/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_shader.c497 boolean loop_or_rep[NINE_MAX_LOOP_DEPTH]; /* true: loop, false: rep */ member
925 tx_get_loopctr(struct shader_translator *tx, boolean loop_or_rep) in tx_get_loopctr() argument
938 tx->loop_or_rep[l] = loop_or_rep; in tx_get_loopctr()
941 assert(tx->loop_or_rep[l] == loop_or_rep); in tx_get_loopctr()
953 if (tx->loop_or_rep[loop_level]) in tx_get_loopal()

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