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Searched refs:loopType (Results 1 - 15 of 15) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderLoopTests.cpp114 static const char* getLoopTypeName(LoopType loopType) in getLoopTypeName() argument
119 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
120 return s_names[(int)loopType]; in getLoopTypeName()
220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase()
361 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
368 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
377 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
426 LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase()
502 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
677 else if (loopType in createSpecialLoopCase()
219 createGenericLoopCase(Context& context, glu::GLSLVersion glslVersion, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) createGenericLoopCase() argument
424 createSpecialLoopCase(Context& context, glu::GLSLVersion glslVersion, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) createSpecialLoopCase() argument
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderLoopTests.cpp148 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
158 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
159 return s_names[(int)loopType]; in getLoopTypeName()
244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) in createGenericLoopCase() argument
380 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
387 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
396 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument
518 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
689 else if (loopType in createSpecialLoopCase()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderLoopTests.cpp151 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
161 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
162 return s_names[(int)loopType]; in getLoopTypeName()
276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) in createGenericLoopCase() argument
408 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
415 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
424 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
468 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
484 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument
562 if (loopType in createSpecialLoopCase()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderLoopTests.cpp124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
135 return s_names[(int)loopType]; in getLoopTypeName()
310 LoopType loopType, in createGenericLoopCase()
467 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
474 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
483 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
535 LoopType loopType, in createSpecialLoopCase()
648 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
886 else if (loopType in createSpecialLoopCase()
307 createGenericLoopCase(tcu::TestContext& testCtx, const std::string& caseName, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, glu::Precision loopCountPrecision, glu::DataType loopCountDataType) createGenericLoopCase() argument
531 createSpecialLoopCase(tcu::TestContext& testCtx, const std::string& caseName, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) createSpecialLoopCase() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderLoopTests.cpp124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument
134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName()
135 return s_names[(int)loopType]; in getLoopTypeName()
312 LoopType loopType, in createGenericLoopCase()
469 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase()
476 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase()
485 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase()
538 LoopType loopType, in createSpecialLoopCase()
651 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase()
889 else if (loopType in createSpecialLoopCase()
308 createGenericLoopCase(tcu::TestContext& testCtx, const std::string& caseName, const std::string& description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, glu::Precision loopCountPrecision, glu::DataType loopCountDataType) createGenericLoopCase() argument
533 createSpecialLoopCase(tcu::TestContext& testCtx, const std::string& caseName, const std::string& description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) createSpecialLoopCase() argument
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
H A DSimplifyLoopConditions.cpp201 TLoopType loopType = node->getType(); in traverseLoop() local
202 if (loopType == ELoopWhile) in traverseLoop()
256 else if (loopType == ELoopDoWhile) in traverseLoop()
318 else if (loopType == ELoopFor) in traverseLoop()
/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp81 LoopType loopType; member
171 if (params.loopType == LOOPTYPE_FOR) in genSources()
176 else if (params.loopType == LOOPTYPE_WHILE) in genSources()
186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources()
265 ^ deInt32Hash(params.loopType) in getSeed()
/third_party/skia/src/gpu/effects/
H A DGrGaussianConvolutionFragmentProcessor.cpp64 LoopType loopType = loop_type(*args.fShaderCaps); in emitCode() local
67 if (loopType == LoopType::kVariableLength) { in emitCode()
90 switch (loopType) { in emitCode()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
H A DIntermRebuild.cpp779 const TLoopType loopType = node.getType(); in traverseLoopChildren() local
788 switch (loopType) in traverseLoopChildren()
823 switch (loopType) in traverseLoopChildren()
837 return new TIntermLoop(loopType, newInit, newCond, newExpr, newBody); in traverseLoopChildren()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DOutputGLSLBase.cpp984 TLoopType loopType = node->getType(); in visitLoop() local
986 if (loopType == ELoopFor) // for loop in visitLoop()
1003 else if (loopType == ELoopWhile) // while loop in visitLoop()
1014 ASSERT(loopType == ELoopDoWhile); in visitLoop()
H A DOutputSPIRV.cpp6001 TLoopType loopType, in GetLoopBlocks()
6026 if (loopType != ELoopDoWhile && hasCondition) in GetLoopBlocks()
6032 if (loopType != ELoopDoWhile) in GetLoopBlocks()
6137 const TLoopType loopType = node->getType(); in visitLoop() local
6143 ASSERT(loopType == ELoopFor); in visitLoop()
6155 const size_t blockCount = (loopType == ELoopDoWhile ? 3 : 4) + (hasCondition ? 1 : 0); in visitLoop()
6162 GetLoopBlocks(conditional, loopType, hasCondition, &headerBlock, &condBlock, &bodyBlock, in visitLoop()
6165 mBuilder.writeLoopHeader(loopType == ELoopDoWhile ? bodyBlock : condBlock, continueBlock, in visitLoop()
6169 if (loopType != ELoopDoWhile && hasCondition) in visitLoop()
6189 switch (loopType) in visitLoop()
6000 GetLoopBlocks(const SpirvConditional *conditional, TLoopType loopType, bool hasCondition, spirv::IdRef *headerBlock, spirv::IdRef *condBlock, spirv::IdRef *bodyBlock, spirv::IdRef *continueBlock, spirv::IdRef *mergeBlock) GetLoopBlocks() argument
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/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp2972 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++)
2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static"
2975 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform"
2976 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic"
2996 int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCounts);
3011 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
3012 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
3026 if (loopType
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/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp2952 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++)
2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static"
2955 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform"
2956 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic"
2976 int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCounts);
2991 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
2992 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth));
3006 if (loopType
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/third_party/libsnd/src/
H A Daiff.c179 uint16_t loopType ; member
1692 count += psf_binheader_readf (psf, "E2j", &bc.loopType, datasize - sizeof (bc)) ; in aiff_read_basc_chunk()
1718 switch (bc.loopType) in aiff_read_basc_chunk()
1730 psf_log_printf (psf, " Loop Type : 0x%x (%s)\n", bc.loopType, type_str) ; in aiff_read_basc_chunk()
1742 psf->loop_info->loop_mode = (bc.loopType == basc_TYPE_ONE_SHOT) ? SF_LOOP_NONE : SF_LOOP_FORWARD ; in aiff_read_basc_chunk()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/
H A DEmitMetal.cpp2271 const TLoopType loopType = loopNode->getType();
2273 switch (loopType)

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