/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderLoopTests.cpp | 114 static const char* getLoopTypeName(LoopType loopType) in getLoopTypeName() argument 119 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 120 return s_names[(int)loopType]; in getLoopTypeName() 220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() 361 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 368 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 377 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 426 LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() 502 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 677 else if (loopType in createSpecialLoopCase() 219 createGenericLoopCase(Context& context, glu::GLSLVersion glslVersion, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) createGenericLoopCase() argument 424 createSpecialLoopCase(Context& context, glu::GLSLVersion glslVersion, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) createSpecialLoopCase() argument [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderLoopTests.cpp | 148 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 158 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 159 return s_names[(int)loopType]; in getLoopTypeName() 244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) in createGenericLoopCase() argument 380 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 387 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 396 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument 518 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 689 else if (loopType in createSpecialLoopCase() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderLoopTests.cpp | 151 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 161 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 162 return s_names[(int)loopType]; in getLoopTypeName() 276 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) in createGenericLoopCase() argument 408 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 415 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 424 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 468 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 484 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) in createSpecialLoopCase() argument 562 if (loopType in createSpecialLoopCase() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderLoopTests.cpp | 124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 135 return s_names[(int)loopType]; in getLoopTypeName() 310 LoopType loopType, in createGenericLoopCase() 467 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 474 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 483 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 535 LoopType loopType, in createSpecialLoopCase() 648 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 886 else if (loopType in createSpecialLoopCase() 307 createGenericLoopCase(tcu::TestContext& testCtx, const std::string& caseName, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, glu::Precision loopCountPrecision, glu::DataType loopCountDataType) createGenericLoopCase() argument 531 createSpecialLoopCase(tcu::TestContext& testCtx, const std::string& caseName, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) createSpecialLoopCase() argument [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderLoopTests.cpp | 124 static const char* getLoopTypeName (LoopType loopType) in getLoopTypeName() argument 134 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST)); in getLoopTypeName() 135 return s_names[(int)loopType]; in getLoopTypeName() 312 LoopType loopType, in createGenericLoopCase() 469 if (loopType == LOOPTYPE_FOR) in createGenericLoopCase() 476 else if (loopType == LOOPTYPE_WHILE) in createGenericLoopCase() 485 else if (loopType == LOOPTYPE_DO_WHILE) in createGenericLoopCase() 538 LoopType loopType, in createSpecialLoopCase() 651 if (loopType == LOOPTYPE_FOR) in createSpecialLoopCase() 889 else if (loopType in createSpecialLoopCase() 308 createGenericLoopCase(tcu::TestContext& testCtx, const std::string& caseName, const std::string& description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, glu::Precision loopCountPrecision, glu::DataType loopCountDataType) createGenericLoopCase() argument 533 createSpecialLoopCase(tcu::TestContext& testCtx, const std::string& caseName, const std::string& description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) createSpecialLoopCase() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/ |
H A D | SimplifyLoopConditions.cpp | 201 TLoopType loopType = node->getType(); in traverseLoop() local 202 if (loopType == ELoopWhile) in traverseLoop() 256 else if (loopType == ELoopDoWhile) in traverseLoop() 318 else if (loopType == ELoopFor) in traverseLoop()
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/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 81 LoopType loopType; member 171 if (params.loopType == LOOPTYPE_FOR) in genSources() 176 else if (params.loopType == LOOPTYPE_WHILE) in genSources() 186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE); in genSources() 265 ^ deInt32Hash(params.loopType) in getSeed()
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/third_party/skia/src/gpu/effects/ |
H A D | GrGaussianConvolutionFragmentProcessor.cpp | 64 LoopType loopType = loop_type(*args.fShaderCaps); in emitCode() local 67 if (loopType == LoopType::kVariableLength) { in emitCode() 90 switch (loopType) { in emitCode()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/ |
H A D | IntermRebuild.cpp | 779 const TLoopType loopType = node.getType(); in traverseLoopChildren() local 788 switch (loopType) in traverseLoopChildren() 823 switch (loopType) in traverseLoopChildren() 837 return new TIntermLoop(loopType, newInit, newCond, newExpr, newBody); in traverseLoopChildren()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | OutputGLSLBase.cpp | 984 TLoopType loopType = node->getType(); in visitLoop() local 986 if (loopType == ELoopFor) // for loop in visitLoop() 1003 else if (loopType == ELoopWhile) // while loop in visitLoop() 1014 ASSERT(loopType == ELoopDoWhile); in visitLoop()
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H A D | OutputSPIRV.cpp | 6001 TLoopType loopType, in GetLoopBlocks() 6026 if (loopType != ELoopDoWhile && hasCondition) in GetLoopBlocks() 6032 if (loopType != ELoopDoWhile) in GetLoopBlocks() 6137 const TLoopType loopType = node->getType(); in visitLoop() local 6143 ASSERT(loopType == ELoopFor); in visitLoop() 6155 const size_t blockCount = (loopType == ELoopDoWhile ? 3 : 4) + (hasCondition ? 1 : 0); in visitLoop() 6162 GetLoopBlocks(conditional, loopType, hasCondition, &headerBlock, &condBlock, &bodyBlock, in visitLoop() 6165 mBuilder.writeLoopHeader(loopType == ELoopDoWhile ? bodyBlock : condBlock, continueBlock, in visitLoop() 6169 if (loopType != ELoopDoWhile && hasCondition) in visitLoop() 6189 switch (loopType) in visitLoop() 6000 GetLoopBlocks(const SpirvConditional *conditional, TLoopType loopType, bool hasCondition, spirv::IdRef *headerBlock, spirv::IdRef *condBlock, spirv::IdRef *bodyBlock, spirv::IdRef *continueBlock, spirv::IdRef *mergeBlock) GetLoopBlocks() argument [all...] |
/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 2972 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) 2974 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" 2975 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" 2976 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" 2996 int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCounts); 3011 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); 3012 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); 3026 if (loopType [all...] |
/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 2952 for (int loopType = 0; loopType < (int)LOOP_LAST; loopType++) 2954 const char* loopTypeName = loopType == (int)LOOP_TYPE_STATIC ? "static" 2955 : loopType == (int)LOOP_TYPE_UNIFORM ? "uniform" 2956 : loopType == (int)LOOP_TYPE_DYNAMIC ? "dynamic" 2976 int loopIterCountMaxNdx = loopType != (int)LOOP_TYPE_STATIC ? 1 : DE_LENGTH_OF_ARRAY(loopIterCounts); 2991 validLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, true /* avoid cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); 2992 cacheLoopTypeGroup->addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, false /* allow cache */, false, isVertex, (LoopType)loopType, numIterations, nestingDepth)); 3006 if (loopType [all...] |
/third_party/libsnd/src/ |
H A D | aiff.c | 179 uint16_t loopType ; member 1692 count += psf_binheader_readf (psf, "E2j", &bc.loopType, datasize - sizeof (bc)) ; in aiff_read_basc_chunk() 1718 switch (bc.loopType) in aiff_read_basc_chunk() 1730 psf_log_printf (psf, " Loop Type : 0x%x (%s)\n", bc.loopType, type_str) ; in aiff_read_basc_chunk() 1742 psf->loop_info->loop_mode = (bc.loopType == basc_TYPE_ONE_SHOT) ? SF_LOOP_NONE : SF_LOOP_FORWARD ; in aiff_read_basc_chunk()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/ |
H A D | EmitMetal.cpp | 2271 const TLoopType loopType = loopNode->getType(); 2273 switch (loopType)
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