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Searched refs:lodLoc (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
761 if (lodLoc != -1) in setupShaderInputs()
762 glUniform1f(lodLoc, lod); in setupShaderInputs()
1095 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1096 if (lodLoc != -1) in setupShaderInputs()
1097 glUniform1f(lodLoc, lod); in setupShaderInputs()
1435 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
1436 if (lodLoc != -1) in setupShaderInputs()
1437 glUniform1f(lodLoc, lod); in setupShaderInputs()
1778 const int lodLoc in setupShaderInputs() local
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H A Des3fShaderTextureFunctionTests.cpp1121 const glw::GLint lodLoc = gl.getUniformLocation (m_program->getProgram(), "u_lod"); in testTextureSize() local
1169 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
1183 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
1198 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fVertexTextureTests.cpp660 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
661 if (lodLoc != -1) in setupShaderInputs()
662 glUniform1f(lodLoc, lod); in setupShaderInputs()
997 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local
998 if (lodLoc != -1) in setupShaderInputs()
999 glUniform1f(lodLoc, lod); in setupShaderInputs()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyTextureTest.cpp2262 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
2264 ASSERT_NE(-1, lodLoc); in TEST_P()
2266 glUniform1f(lodLoc, 0); in TEST_P()
2301 glUniform1f(lodLoc, 0); in TEST_P()
2305 glUniform1f(lodLoc, 1); in TEST_P()
2309 glUniform1f(lodLoc, 2); in TEST_P()
2330 glUniform1f(lodLoc, 1); in TEST_P()
2337 glUniform1f(lodLoc, 2); in TEST_P()
H A DMipmapTest.cpp446 const GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in verifyAllMips() local
448 ASSERT_NE(-1, lodLoc); in verifyAllMips()
456 glUniform1f(lodLoc, mip); in verifyAllMips()
H A DTextureTest.cpp8869 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform());
8871 ASSERT_NE(-1, lodLoc);
8877 glUniform1f(lodLoc, mip);
8908 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform());
8910 ASSERT_NE(-1, lodLoc);
8916 glUniform1f(lodLoc, mip);
8927 glUniform1f(lodLoc, mip);
8960 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform());
8962 ASSERT_NE(-1, lodLoc);
8968 glUniform1f(lodLoc, mi
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H A DFramebufferTest.cpp3111 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
3113 ASSERT_NE(-1, lodLoc); in TEST_P()
3115 glUniform1f(lodLoc, 0); // with Lod=0 in TEST_P()
3178 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local
3180 ASSERT_NE(-1, lodLoc); in TEST_P()
3182 glUniform1f(lodLoc, 0); // with Lod=0 in TEST_P()

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