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Searched refs:local_y (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_compute.c40 int local_x, int local_y, int local_z, in cs_prepare()
59 machine->SystemValue[i].xyzw[1].i[j] = local_y; in cs_prepare()
174 int local_x, local_y, local_z, i; in softpipe_launch_grid() local
200 for (local_y = 0; local_y < bheight; local_y++) { in softpipe_launch_grid()
208 local_x, local_y, local_z, in softpipe_launch_grid()
38 cs_prepare(const struct sp_compute_shader *cs, struct tgsi_exec_machine *machine, int local_x, int local_y, int local_z, int g_w, int g_h, int g_d, int b_w, int b_h, int b_d, struct tgsi_sampler *sampler, struct tgsi_image *image, struct tgsi_buffer *buffer ) cs_prepare() argument
/third_party/mesa3d/src/intel/blorp/
H A Dblorp_priv.h400 uint8_t local_y; member
447 blorp_set_cs_dims(struct nir_shader *nir, uint8_t local_y) in blorp_set_cs_dims() argument
449 assert(local_y != 0 && (16 % local_y == 0)); in blorp_set_cs_dims()
450 nir->info.workgroup_size[0] = 16 / local_y; in blorp_set_cs_dims()
451 nir->info.workgroup_size[1] = local_y; in blorp_set_cs_dims()
H A Dblorp_clear.c44 uint8_t local_y; member
61 .local_y = 0, in blorp_params_get_clear_kernel_fs()
125 .local_y = blorp_get_cs_local_y(params), in blorp_params_get_clear_kernel_cs()
139 blorp_set_cs_dims(b.shader, blorp_key.local_y); in blorp_params_get_clear_kernel_cs()
H A Dblorp_blit.c1568 blorp_set_cs_dims(nir, prog_key->local_y); in brw_blorp_get_blit_kernel_cs()
2202 key->local_y = blorp_get_cs_local_y(params); in try_blorp_blit()
2204 unsigned workgroup_width = 16 / key->local_y; in try_blorp_blit()
2205 unsigned workgroup_height = key->local_y; in try_blorp_blit()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir_rt.c452 nir_ssa_def *local_y = in brw_nir_create_raygen_trampoline() local
462 nir_vec3(&b, local_x, local_y, local_z)); in brw_nir_create_raygen_trampoline()
/third_party/mesa3d/src/imgui/
H A Dimgui.h296 IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
343 IMGUI_API void SetCursorPosY(float local_y); //
H A Dimgui.cpp6419 void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) in SetScrollFromPosY() argument
6424 window->ScrollTarget.y = (float)(int)(local_y + window->Scroll.y); in SetScrollFromPosY()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h399 IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
454 IMGUI_API void SetCursorPosY(float local_y); //
H A Dimgui.cpp8125 // - So local_x/local_y are 0.0f for a position at the upper-left corner of a window,
8126 // and generally local_x/local_y are >(padding+decoration) && <(size-padding-decoration) when in the visible area.
8140 void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) in SetScrollFromPosY() argument
8144 local_y -= decoration_up_height; in SetScrollFromPosY()
8145 window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset in SetScrollFromPosY()
8156 void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) in SetScrollFromPosY() argument
8159 SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); in SetScrollFromPosY()
H A Dimgui_internal.h2435 IMGUI_API void SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio);

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