Searched refs:load_vec4 (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_lower_uniforms_to_ubo.c | 32 * If load_vec4 is set, then nir_intrinsic_load_ubo_vec4 will be generated 42 lower_instr(nir_intrinsic_instr *instr, nir_builder *b, bool dword_packed, bool load_vec4) in lower_instr() argument 62 if (load_vec4) { in lower_instr() 63 /* No asking us to generate load_vec4 when you've packed your uniforms in lower_instr() 111 nir_lower_uniforms_to_ubo(nir_shader *shader, bool dword_packed, bool load_vec4) in nir_lower_uniforms_to_ubo() argument 124 dword_packed, load_vec4); in nir_lower_uniforms_to_ubo()
|
H A D | nir.h | 4875 bool nir_lower_uniforms_to_ubo(nir_shader *shader, bool dword_packed, bool load_vec4);
|
/third_party/skia/third_party/externals/tint/src/writer/hlsl/ |
H A D | generator_impl.cc | 1081 auto load_vec4 = [&] { in EmitUniformBufferAccess() local 1094 if (!load_vec4()) { in EmitUniformBufferAccess() 1120 return load_vec4(); in EmitUniformBufferAccess() 1122 return cast("asfloat", load_vec4); in EmitUniformBufferAccess() 1124 return cast("asint", load_vec4); in EmitUniformBufferAccess()
|
Completed in 9 milliseconds