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Searched refs:load_vec4 (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_uniforms_to_ubo.c32 * If load_vec4 is set, then nir_intrinsic_load_ubo_vec4 will be generated
42 lower_instr(nir_intrinsic_instr *instr, nir_builder *b, bool dword_packed, bool load_vec4) in lower_instr() argument
62 if (load_vec4) { in lower_instr()
63 /* No asking us to generate load_vec4 when you've packed your uniforms in lower_instr()
111 nir_lower_uniforms_to_ubo(nir_shader *shader, bool dword_packed, bool load_vec4) in nir_lower_uniforms_to_ubo() argument
124 dword_packed, load_vec4); in nir_lower_uniforms_to_ubo()
H A Dnir.h4875 bool nir_lower_uniforms_to_ubo(nir_shader *shader, bool dword_packed, bool load_vec4);
/third_party/skia/third_party/externals/tint/src/writer/hlsl/
H A Dgenerator_impl.cc1081 auto load_vec4 = [&] { in EmitUniformBufferAccess() local
1094 if (!load_vec4()) { in EmitUniformBufferAccess()
1120 return load_vec4(); in EmitUniformBufferAccess()
1122 return cast("asfloat", load_vec4); in EmitUniformBufferAccess()
1124 return cast("asint", load_vec4); in EmitUniformBufferAccess()

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