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Searched refs:llvmpipe_resource_map (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_texture.h228 llvmpipe_resource_map(struct pipe_resource *resource,
H A Dlp_scene.c178 ssurf->map = llvmpipe_resource_map(psurf->texture, in init_scene_texture()
449 llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ); in lp_scene_add_resource_reference()
H A Dlp_state_sampler.c357 addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ); in prepare_shader_sampling()
525 addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ); in prepare_shader_images()
H A Dlp_texture.c476 llvmpipe_resource_map(struct pipe_resource *resource, in llvmpipe_resource_map() function
763 map = llvmpipe_resource_map(resource, in llvmpipe_transfer_map_ms()
H A Dlp_setup.c1062 jit_tex->base = llvmpipe_resource_map(res, 0, 0, LP_TEX_USAGE_READ); in lp_setup_set_fragment_sampler_views()
H A Dlp_state_cs.c1057 jit_tex->base = llvmpipe_resource_map(res, 0, 0, LP_TEX_USAGE_READ); in lp_csctx_set_sampler_views()

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