Searched refs:llvmpipe_resource_map (Results 1 - 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_texture.h | 228 llvmpipe_resource_map(struct pipe_resource *resource,
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H A D | lp_scene.c | 178 ssurf->map = llvmpipe_resource_map(psurf->texture, in init_scene_texture() 449 llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ); in lp_scene_add_resource_reference()
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H A D | lp_state_sampler.c | 357 addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ); in prepare_shader_sampling() 525 addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ); in prepare_shader_images()
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H A D | lp_texture.c | 476 llvmpipe_resource_map(struct pipe_resource *resource, in llvmpipe_resource_map() function 763 map = llvmpipe_resource_map(resource, in llvmpipe_transfer_map_ms()
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H A D | lp_setup.c | 1062 jit_tex->base = llvmpipe_resource_map(res, 0, 0, LP_TEX_USAGE_READ); in lp_setup_set_fragment_sampler_views()
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H A D | lp_state_cs.c | 1057 jit_tex->base = llvmpipe_resource_map(res, 0, 0, LP_TEX_USAGE_READ); in lp_csctx_set_sampler_views()
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