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Help
Searched
refs:llvm_prim_ids
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/draw/
H
A
D
draw_gs.h
109
int *
llvm_prim_ids
;
member
H
A
D
draw_gs.c
240
shader->
llvm_prim_ids
[shader->fetched_prim_count] = shader->in_prim_idx;
in llvm_fetch_gs_input()
401
shader->
llvm_prim_ids
,
in llvm_gs_run()
879
gs->
llvm_prim_ids
= align_calloc(vector_size, vector_size);
in draw_create_geometry_shader()
951
align_free(dgs->
llvm_prim_ids
);
in draw_delete_geometry_shader()
Completed in 2 milliseconds